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Steffstoff
Steffstoff
Posts: 22


7/18/2017
Steffstoff
Steffstoff
Posts: 22
Hey Barons,

Felt like every week we are talking about the alt situation. There are a lot of opinions, pros & cons about the current regulation. I think it makes sense to find finally a solution for the majority of all players and the game itself.

To keep it clear and consistent we should talk about it here, in the forum. It is laborious to repeat the arguments again and again on a disappearing game board. At the end we are debating and wasting time with no progress. So, what to do to find a solution?

- Analysis: First of all we have to Know what exactly the reason is to create an alt. It's important to understand from where the drive comes to handle multiple accounts. Perhaps it's an game mechanic or game play issue. So any player with an alt can give us a lot of input here.

- Pros & Cons: We should collect the pros and cons, objective as possible.

- Process: With the information we got we have to talk about it as open as possible. The goal: Find consensus.
The questions could be: Should we change the alt system? If yes, in which way?

- Solution: Presenting our wishes and suggestions as concept paper to Serendipity. Asking if it's feasible or not.

Hopefully we are able to create a nice, calm and target oriented debate.

Greetings
Steffstoff
edited by Steffstoff on 7/18/2017
edited by Steffstoff on 9/2/2017
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Hutton
Hutton
Posts: 276


7/20/2017
Hutton
Hutton
Posts: 276
I concur that running multiple accounts is not an effective power play. At least not once your HQ starts to hit the upper levels.

I have dabbled in multiple accounts for political and role playing purposes and I have suffered economically for it. Just compare the net worth of the City of New York to other founders who started at level 10. Or even some that started at level 1. You spend all of your time trying to find quick fixes to prevent the corporation you have neglected from liquidating. And by the time you have that fixed you realize your other account is on the brink of collapse. Alternate accounts might give you a significant head start from level 1, but I'm not as concerned with the impact of low level players on the environment. Running a single level 10 corporation requires about as much time investment as a normal player with a job can spare.

I like the current appproach of community regulation within the game mechanics. 2nd accounts should be frowned upon in-game, but I like the idea of creating shadow corporation to do our dirty work. I also like the idea of investigating contracts to discover connections and hold Corporations responsible for their skulduggery. And I'm making a deliberate distinctions between "Corporations" and "Players". I think we should just embrace alternate accounts as part of the meta-game and create in-game mechanics for penalizing corporations when they get caught.

The big con of alternate accounts, the one that all the other cons are just sub-categories of, is that they create the perception in other players that they are competing on an unfair playing field. If you manage your alternate account discretely, you are not going to interfere with anyone's fun. If you use your alternate account to attack a competitor because you don't want to draw them into a fight with your main corporation, that seems very much in the spirit of a game about corporations with private armies competing over resources in space. If they catch you because you were laundering money into your alternate account to fund it's military, they should be able to hold you responsible. Either by a trial mechanism that extends reparations awards to your other account or by riling up other players to join them in crushing both of your accounts.

I think of the game of untangling a web of umbrella corporations or catching the money laundering as a potentially rewarding feature of Barons of the Galaxy that outweighs the downsides of multiple accounts.
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