HomeFeature Requests

Use this forum to ask for new features or suggest changes to the game.

Add Industrial effect on population Messages in this topic - RSS

Aywanez
Aywanez
Posts: 64


8/9/2017
Aywanez
Aywanez
Posts: 64
So, Ive been thinking. You know how cities spawn where there is industry? But they do not actually benefit from it. It would be nice if having industry at a city added some inhabitants (I think 1 inhabitant/10 production/turn is a good number.)
"But Ay, I hear you cry, isn't 1 ihabitant/ 10 production just pissing in the wind?"
Well, first of all, don't underestimate the power of a small change in an exponential system. But more importantly the smallness of the change is part of the point- we don't want to seriously change the familiar system, just give a boost to newborn or already dying cities. For most cities on Earth the change will be nigh imperceptible. For places like Vallejo or Meges- crucial.
0 link
TimurThunder
TimurThunder
Posts: 28


8/10/2017
TimurThunder
TimurThunder
Posts: 28
You could make it a positive population modifier that only triggers while the town is "too small for that industry". And a counter-effect negative population modifier if the industry is "too small for that town".
+1 link
Hutton
Hutton
Posts: 276


8/10/2017
Hutton
Hutton
Posts: 276
I think trade should apply short term upward pressure on the population. Right now, the most effective way to encourage growth is to sell as much as you can to a city and never buy from it. That doesn't feel right. Buying products from a city should stimulate the economy and create jobs. I think you should take the amount of product both bought and sold in the past 50 turns and convert that into a subtle boost to population growth.
+1 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software