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We pushed Orbital Megastructures for Testing Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/13/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Orbital Megastructures are not available to be created yet, but they are in the game now for testing. I will put some up in Luyten II because that's where my Serendipity Corp is. I also handed 1 of each to Machina Morituri who is in Gulyaev (Hes a top founder).

As players you will be able to use the Warp Gates, but the other ones are more for us to play with to work out the bugs and see if they need to be adjusted

Warp Gate - When making a move order you cannot set to use a warp gate if available. Your unit needs to already be on the warp gate location for this to work so you need to move to the warp gate first, then make another move order and declare you want to use the gate at any warp available at the gate. The gate will boost your movement speed by 1x - 100x depending on its level and what warp you asked for. Your unit keeps that boost of speed until its move order is completed, the boost if for that one move order, however you should be able to edit your destination mid-move and you will still be ok.. Using the gate costs credits that goes to the owner and it costs more if you use a higher warp. The cost is currently 1k credits per unit size multiplied by the warp factor (1-100). Warp 1 on a freighter (size 5) will cost 5k credits and the freighter will be moving double speed (+1x). Warping 10x (level 3 gate) on that same freighter will cost 50k credits and the freighter will be moving 11x normal speed.

Starbase - The starbase acts as a giant Shipyard in space that builds 2x normal in addition to another 2x normal at level 10 like a normal shipyard does.It also gives an attack bonus to all your units on the planet depending on the starbases level multiplier (1% - 100% increase). A level 10 star base will literally double all the firepower of all your units on the entire planet Itr also would cost 25 billion credits and a equally scary upkeep. This bonus shows up on the top of battle reports now. This bonus actually is applied to ALL units in YOUR SIDE of a battle. If you show up with a scout to an attack with 12 other corps, your starbase will boost everyone on the attacking side and vice versa.

Orbital Guns - Similar to the starbase the Orbital guns will show up in ANY fight your units are apart of, attack or defense, they cannot be damaged in these fights (their "size" is zero) but they cannot attack or defend alone. Your units needs be present at the fight. Like all orbitals, they can be attacked at their location above the planet and they will defend and take damage as normal in that situation,. They hit as giant Rail Gun defenses at x10 firepower.

Spaceport -- The spaceport is purely a commerce orbital. It gives the owner a small percentage of all sells on the planet. (from 0.1% to 10% depending on their level multiplier. It also gives a small structure cost bonus to every structure on the planet of 1 to 10% (like tech does) depending on the spaceports actual level (1 to 10). This shows up as "other" in your tech bonuses when looking at a structure.


These effects are subject to change, that's why we are testing them in a limited way for now. If all goes well we will release them for everyone next week. We're looking for bugs, please report any
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