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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/13/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
You can't raid items. I almost allowed it but it seems unfair and devastating to take someones pricey item or artifact because there is no raid defense and there isn't even a good way to get it back from the unit that took it. So I would like to discuss some ideas on how to make raiding artifacts or items workable if at all.

One idea was for raid defense where you have to have more Military Power then your target to raid anything. and you need 2x tier power to raid whatever you can carry, scaling in between.
We can also allow you to select an item you want to raid just like we do with products, but if we do that then we need an easy way to get it back, such as making ships that are destroyed drop off what they were carrying.

We can also make whatever they were carrying automatically switch to the attackers corp when they are destroyed, so anytime you destroy the entire opposition, all the items and product at location switch your side, no raid necessary.

This would make "raiding" (the option on the attack order) something you do for specific things and use small forces to steal small amounts but if you can get everything to switch to your corp entirely if you destroy the entire corp at location, then that makes attacking for profit a viable thing. If someone is sitting on a stack of 1mil product, you can attack him until hes destroyed and it automatically switches to you, then salvage if you want. You could attack a research site that has several artifacts built up and then load them all and run.

We can even make transfers not work while in combat, so the defenders can't transfer out and run, but i don't like that idea.

Those are some ideas that might work. I think the switch everything to the attacking corps on annihilation is relatively easy to implement. The raid scaling to military power and attacking items is a lot trickier
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/14/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Hutton wrote:
The biggest impetus I see to implement a function for raiding items is to effectively counter the weaponized artifacts. Right now, even if you successfully manage to intercept a ship carrying a Supervirus you have to babysit that supervirus forever to prevent them from just picking it up and moving the ball forward.

I would propose a mechanic that protects artifacts stored at your HQ from raiding and that removes and re spawns them with your HQ if it gets destroyed.

I would suggest that you not make cargo automatically change hands when military forces are destroyed, but make the effectiveness of product raids dramatically scale up as the attackers to defender's power ration scales up. And artifacts should only be raidable when the defender has no military power at the location. If a pirate ship blows up a transport fleet, all the cargo floating in space shouldn't automatically become property of the pirate. The pirate only gets what he can fit in his hold. The transporting player should be able to send transports to recover any cargo that is left floating in space without needing to raid it back.



How do you want to handle the item/artifact situation with quantity? Do you want ALL your items or artifacts change hands if your military is wiped out but only a portion of the Product? We can scale how much changes hands based on military power, but, you can just attack the empty spot again if I wpe you at. Thats why we might as well change ownership on everything there. If you leave most of it there... the owner can just attack it and take it back
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Hutton
Hutton
Posts: 276


8/14/2017
Hutton
Hutton
Posts: 276
I was interpreting the mechanism you described as requiring a unit to blow up to trigger the switch. Yes, you could just dial up the effectiveness of the raid so it only takes a couple of turns to pick up a lot of product. Those couple of turns won't make and difference in deep space but might give reinforcements time to arrive if the raid is on a planet that the raided party has a strong presence on. If it is up to me I would say artifacts still must be raided but the raid will only pick up one artifact at a time ad only while the coordinate is uncontested. After all, the raiders are presumably searching through the wreckage for the tiny artifacts. That should take some time.
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Hutton
Hutton
Posts: 276


8/14/2017
Hutton
Hutton
Posts: 276
Seperate but real related point: raids should not damage civilian structures if there is no military left. If I'm a pirate, I don't want to destroy industry. I want industry to produce more product to raid. Yes, there will be collateral damage in the fighting, but if there are no guards I should be able to roll in and take what I want without firing a shot.
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