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Geo Boosting tweak and Military Power Display Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/26/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
The Major update was mostly back end concerning bonuses for System/Planet/Cities for things like Popgrowth and Structure cost. I can stack multiple bonuses from various places now including a catch all "Other" for things like events or temporary effects,. The Geo boosters were affected dramatically by this as thier effect has changed.. You can no longer increase population on a planet if the population is going negative due to demand.. Population boosts will multiply an existing positive or cut down an existing negative but you won't be able to boost up a planet with a booster if its declining. The Geo Scorcher still cuts population by a percentage as it did before. Random events that tweak population still do it by the total population. Things like RIngworlds and DysonSphere and Geo boosters or anything else that you can build or deploy is going to add to the Population GROWTH bonus, and the city is adding up the system, planet or city bonuses together.

This total bonus itself isn't displayed anywhere yet, but when viewing a city/planet/system on the overview tab, you should see a Percentage of growth displayed under the actual population growth. If you deploy a booster you should see that percentage go up. That percentage displayed is literally just the population growth divided by the total population. When all the demand is at 100, the growth rate should show 100% which means it will double in population in a week. If it shows 200% i will triple. If it shows -100% it will cut in half etc. If you have a pop growth of 100% and you put a Geo booster on it which now boosts growth by 20% the growth will go to 120% if you do city planet system boosters you will see 160%. We might up those percentages.

Things that affect the population directly, by percentage, like random events won't change this growth rate. They will directly add or subtract from the population. So you can see a positive growth rate in a city, but the population is falling every turn because a Geo Scorcher or combat or some other population affecting effect is taking place.

Also, Units that are hangar/carrying other units will now show there power as a total of everything they are carrying also. The More Info tab on carriers or groups that are carrying have red for the ships and yellow stacked bars for any units they are carrying

UPDATE Boosters bonus went to 50%
edited by DrDread on 8/26/2017
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