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BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47


10/14/2017
BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47
4 Suggestions

1. More info and options on distribution center

2. Auto rally point when out of orders for units

3. More automation when issuing orders for units

4. Move multiple units or fleets to available rally points within reach



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Black Fleet Corp
Black Fleet Corp
Posts: 18


10/16/2017
This would reduce micro managing considerably, i approve.

--
A mirror shows a true reflection of ones self, if you cant stand to look at yourself than neither can anyone else.
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HenryLoenwind
HenryLoenwind
Posts: 3


10/19/2017
HenryLoenwind
HenryLoenwind
Posts: 3
Because you mentioned order here already, let me add my wishes for orders:

a) Loop Orders worked when loaded (more of a bug fix, I suppose)

b) Saved Orders with parameters. A way to tag certain fields of the orders when saving them so that the game prompts me for those fields when loading the list. This would make loading the usual sell orders I have so much faster.

c) Order queues. A number of central queues with order lists where you can add packages of orders. A new type of order for units would be "take next order package from queue (select)".
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Genecho
Genecho
Posts: 12


10/26/2017
Genecho
Genecho
Posts: 12
An order to attack a selected unit would be good, ships on the move are almost impossible to hit. Being able to select a target (a ship or fleet) on viewscreen and order your units to engage and attack would be great, and realistic.If you can intercept or out run a fleet you can attack if your too slow then tough luck. Maybe a limit on turns you can pursue before attack orders are halted.
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Maharava
Maharava
Posts: 29


10/26/2017
Maharava
Maharava
Posts: 29
I'd love even a rough ETA on travel when giving an order
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