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Demand and volume Messages in this topic - RSS

nynobernie
nynobernie
Posts: 60


10/20/2017
nynobernie
nynobernie
Posts: 60
Generally i feel like volumes are to low. To sell all products from a singlelvl 10 factory (1200 output) you need to sell to cities with a total of about 120 million population (if you only want to supply 10% to get stable prices). Thats like all of earth right now if I am not mistaken? With one factory?

So generally I suggest doubeling volumes. But in order to counter huge profits I'd also suggest that volumes are coupled to the demand. So for products with low demands, there would exist a lot more people willing to buy right?

Lets say volume is doubled at 200 demand (is now 1000 instead of 500 for example). But if no one supplies it, the price rises. naturally less people are willing to buy. So at 300% demand the volume could drop back to 500. At 400% demand maybe you can only sell 250 per turn. On the other hand if product is cheap, lets say 100% demand, volume could go up to 2000, at 50% 4000.

This would make it possible to sell higher volumes at reasonable prices and on the other hand it would make it easier to lower demand for products that are very high in demand since you would not have to supply as much to lower demand. If the scaling of demand/population/volumes is scaled in a good way, this would also make it nearly impossible to drop demand to 10% since volumes would(should) get ridiculously high.Overall I think this could make the economy healthier.

All numbers are only examples to explain the idea.
edited by nynobernie on 10/20/2017
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