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Transportation contracts Messages in this topic - RSS

nynobernie
nynobernie
Posts: 60


10/24/2017
nynobernie
nynobernie
Posts: 60
I d like to suggest a new contract with the sole purpose of transporting stuff from place A to place B.

I remember my first resource mines away from earth. I had a hard time transporting everything back to earth with slow and small freighters. For players with a bunch of warp freighters, this is no issue.

A contract of that type would need a location for pick up, location for delivery and product amount. Payment could be per unit delivered. It would be nice if the transporter wouldnt know what he is shipping.

Some kind of steeling mechanic could be interesting if a player decides to pick up the products but keeps them.
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jimbobdaz
jimbobdaz
Posts: 83


10/24/2017
jimbobdaz
jimbobdaz
Posts: 83
This gets my vote smile
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


10/24/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
jimbobdaz wrote:
This gets my vote smile



It gets tricky when you have cargo owned by one corp on a ship that is in another corp, when it comes to things that "stack" with a quantity. If you both had 200 Poultry on the ship it would show up twice one for his and yours. Then when Asking to load unload you would have to specify which stack your'e talking about. That problem would have to be considered in 50 places across the code also.

I think Eve Online did it by letting you put anything you like into a "package" and then the other guy can transport "the package" and the first guy can unpack the package to get all the stuff back out. It could be 12 different products and 6 items in that package, I can even allow packaging of units at that point. This would show up as a Unique non quantity item in your inventory and you are just moving that one item. There would be a deposit you have to pay to accept the package so if you lost it or didn't deliver the deposit is kept by the owner

It works in Eve because you have to move huge things like ships sometimes, to your characters location. But here it would be difficult to have someone else transport your goods on a regular basis because you have to constantly pack and unpack the item. It would work for a one time shipment. Seems like a lot of extra work for a niche problem. It would be easier to make a mechanic that lets you "rent" someone elses units and transport it yourself,
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nynobernie
nynobernie
Posts: 60


10/25/2017
nynobernie
nynobernie
Posts: 60
It could work like this:
Pick up, use contract, automatic packaging of the goods (max size of the package is the cargo space available)
When creating the package somehow link the contract to it.
Drop of, use contract. Since contract should be linked to the package, you know which packages to drop off.

Since there is no prepackaging, it should be signaled to the transporter how much resources are available for pick up. You dont want to fly empty.
edited by nynobernie on 10/25/2017
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nynobernie
nynobernie
Posts: 60


10/25/2017
nynobernie
nynobernie
Posts: 60
Renting units is also a good idea. I would however not like to see someone else attack with my freighter into a group of bombers
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


10/25/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Can make a system where the transporter essentially "buys" your product on pickup and then "sells" it back to you at destination for preset prices. The transporter is paying a lot more to buy them from you as a sort of deposit incentive to make sure he sells them back to you to recover his money and then some. This is essentially what is happening anyway. He OWNS the product until he delivers on contract.

This means he can lose some along the way, get attacked or raided or whatever. Even Destroyed en route. Which means he just has to get X amount of product from somewhere else and deliver it to you or he wont get paid.

This would avoid the issues with making a packaging feature.

You can do this right now actually. Contract to sell to the tranporter, and another to buy it back. I would just have to develop a new kind of contract where it does it in one contract and reads as a transport contract.
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