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New Corporation Starting Locations Messages in this topic - RSS

erraticombatant
erraticombatant
Posts: 4


11/6/2017
erraticombatant
erraticombatant
Posts: 4
Starting out as a new Corporation in BotG is becoming increasingly difficult. Earth is overflowing with new Corporations and Veterans alike, and as the game's popularity rises, this problem with continue to get worse.
New Corporations should not have to deal with the Over Crowding of resources before completing the tutorial, as this makes it much more difficult for them to find a foothold, and does not bode well for player retention and the game as a whole.


Planet of Origin:

It has been years since humanity has rebuilt from the great war, and began to expand into the galaxy.
Humans now inhabit 12 solar systems, and the expansion continues with each passing day. Earth is no longer the center of our species.

New Corporations should have the ability to choose their Planet of Origin.
When beginning the tutorial, the game should highlight the best planets to start at for the players desired industry, listing only planets that have at least 2 or 3 cities on them to allow for early sales using transports.

Positive Effects:

- Alleviates stress and over crowding of resources on Earth.
- Encourages the expansion of players in other solar systems, which would help those systems grow.
- Additional Politics open up as planets would have native citizens in places other than Earth. Both for the actual Voting system, and informal politics through the comms.

Negative Effects:

- If implemented incorrectly, players might find themselves starting on a planet with incredibly low volume demands, which would make starting out much harder than on Earth (even with Over Crowding).


Alternative Concept:
- Veteran Players come to a Gentlemens' Agreement to not mine resources on Earth, allowing new Corporations and Players an easier start.
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nynobernie
nynobernie
Posts: 60


11/6/2017
nynobernie
nynobernie
Posts: 60
What about spawning new players on earth, But let free players re-locate in Sol? That could show the benefits of moving your Hq and may bring them to buy paid as well. As written in another thread... Logistics of transporting goods from other planets is quiet hard at the start of the game, so players could choose another planet where more resource spots are unused.
Then you could also remove the fixed 25 cities on earth which essentially forces spread out distribution of goods. Right now hardly any city on earth grows beyond 5M people. So end product selling is almost impossible, where in theory it should be most lucrative. You could also start rising endproduct demand at 3M population. I like the idea of spawning new cities with 200 demand.
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