CptCommanche Posts: 69
11/30/2017
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This sort of came up in the comms. I think it can be expanded a bit. The initial idea had to do with civilian populations in cities going to war with each other. Corps could support one side or the other. What if we expand this in another direction?
Civilian populations will respond to loss of civilian life due to corporations. I would imagine this being in two different forms (In the following posts.
-- Boldor Galactic Inc, AKA the old StarCorp
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CptCommanche Posts: 69
11/30/2017
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1. Direct loss of life due to military action. A few days ago Mexico City was leveled, again. The response of the people's of earth? Nothing. What if this had caused discontent among the peoples of earth, or even throughout the entire Sol system? This would provide a sort of backlash for destroying cities.
A. The populations respond in scale to the level of population loss. A city of 10,000,000 wiped off the map would have way bigger consequences than killing 100 people on a distant moon somewhere. This would be in magnitude to the amount of population destroyed. Major civilian deaths could cause repercussions across whole planets or even entire systems. These could either be against all corporations, or maybe specifically against the corporation(s) who did the attacks.
B. This would not spawn conventional military units, but some special militias or insurgents. These units cannot be attacked like normal military units. Corporations would be required to station a garrison of ground units to counter the insurgents. Ships and fighters/variteks/bombers would basically be ineffective against them. This would create a very practical need for ground armies. It would take a while for the armies to be able to root out the militias, and all the while these militias are conducting attacks against corporation assets in that location and others.
C. Who would these militias target? It could be only the corporations who attacked, or against all guild members, or even every corporation in the area. I'm not sure which is best, and maybe a combination of all 3 would be interesting. Anyone in that specific city is attacked, then it increases to planetwide for guilds, and system wide for the specific corporation.
D. There could also be a ban on selling goods in cities, dependent on the magnitude of destruction. A corporation could be unable to sell to any cities on an entire planet for a set period.
-- Boldor Galactic Inc, AKA the old StarCorp
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CptCommanche Posts: 69
11/30/2017
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2. City neglect. As corporations stop supplying demand to cities, the city starts to descent into dissent, and eventually anarchy. Currently cities are not that important. You can start cities, neglect cities, it doesn't really matter. This would make cities a bit more consequential. This would have to be balanced to work with city creation. Cities spawn automatically, and often they are not supplied, and eventually diminish to nothing. Either there would have to be mechanics in place to prevent uprisings in new cities, or it will up the ante when a city is founded.
A. The dissent would begin when corporations stop supplying goods to a city. The amount of dissent is in proportion to the lack of supply. If for some reason everyone stopped selling to Vallejo and population starts dropping heavily, this would cause huge uprisings. This would begin as insurgents, and perhaps even morph into conventional military units.
2. Low population cities would have less effect than large ones. If corporations decided to abandon supplying a smaller city, this would have much less effect compared to a large city.
3. Population 90,000 cities will not have any effect since they aren't contracting.
4. A case example would be Jupiter. I expect those cities are going to diminish since the corps that were supplying them have left or are in the process of leaving. As demand rises in those cities, discontent also increases. Soon the population will rise up and start attacking industries there. If left unchecked, the planet will descend into anarchy, until either corporations get it under control, or everything eventually dies out.
-- Boldor Galactic Inc, AKA the old StarCorp
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jimbobdaz Posts: 83
12/1/2017
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Some great ideas, as for who the militias target, if the aggressors corp is in a guild they should all be targets
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Ramurph Posts: 2
12/1/2017
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Some of these suggestions, or something similar, is a must for this game. At the moment cities and their populations mean next to nothing - other than a means to profit. It allows military forces to run amok, stomping on humanity to make a dollar.
Great suggestion! I hope the Dev takes it seriously.
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