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Flagships Messages in this topic - RSS

Maharava
Maharava
Posts: 29


12/22/2017
Maharava
Maharava
Posts: 29
I'd like to see Flagships in the game - powerful, customisable warships that, naturally, have some decent limitations.
I daresay this'd be a pain to implement, but hear me out:

Pros:
In addition to the standard level-up options, I think being able to select what the ship is effective against would be interesting. Some corps would build a Flagship that annihilates ground forces, whereas others might go for a fast raiding-style ship designed to take out escorts and freighters, or perhaps a monolith-killer. Each level, you'd be able to put 'points' into its effectiveness table (I daresay Seren has a cost-to-effectiveness ratio for ships, so I'd hesitate to put a number to the 'points' yet).
Boosts other ships/units in the same Fleet - this could even replace the above idea if that's too hard to implement. Each level you could power up a bonus, giving allied units slight health regen, extra damage, making enemies get the bad random effects more often, etc.

Cons:
One per player at any time, naturally.
Non-salvageable, and no refunds if it blows up.
Requires level 10 Shipyard, possibly level 10 Corp HQ

Balancing would be difficult, but worth it I think, and I know as a community we would tell Seren if we found an overpowered use for it rather than exploit (well most of us, anyway).
As an additional way for Seren to earn money, it could also have a micro-transaction - pay a couple dollars and get a new icon/image for it. Or even be able to upload one for that added awesomeness.

All thoughts welcome and wanted, naturally.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


12/22/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Maharava wrote:
I'd like to see Flagships in the game - powerful, customisable warships that, naturally, have some decent limitations.
I daresay this'd be a pain to implement, but hear me out:

Pros:
In addition to the standard level-up options, I think being able to select what the ship is effective against would be interesting. Some corps would build a Flagship that annihilates ground forces, whereas others might go for a fast raiding-style ship designed to take out escorts and freighters, or perhaps a monolith-killer. Each level, you'd be able to put 'points' into its effectiveness table (I daresay Seren has a cost-to-effectiveness ratio for ships, so I'd hesitate to put a number to the 'points' yet).
Boosts other ships/units in the same Fleet - this could even replace the above idea if that's too hard to implement. Each level you could power up a bonus, giving allied units slight health regen, extra damage, making enemies get the bad random effects more often, etc.

Cons:
One per player at any time, naturally.
Non-salvageable, and no refunds if it blows up.
Requires level 10 Shipyard, possibly level 10 Corp HQ

Balancing would be difficult, but worth it I think, and I know as a community we would tell Seren if we found an overpowered use for it rather than exploit (well most of us, anyway).
As an additional way for Seren to earn money, it could also have a micro-transaction - pay a couple dollars and get a new icon/image for it. Or even be able to upload one for that added awesomeness.

All thoughts welcome and wanted, naturally.



I have an idea for higher level rewards where you can find custom ships that are past level 10 and can have like level 15 in attack for example. They wouldn't be up gradable or down gradable and their upgrades are generally random.

Making ship upgrades or powers that attack specific unit types harder is something I would like to add also,just a little tricky. I also feel it would always be straight forward, like your destroyers would always have anti fighter upgrades.

Leader units that upgrade the entire fleet, or entire "location" like a starbase but for certain unit types is another idea. A battleship with an admiral that ups all capital ships defenses on the defending side. Get a little confusing on the battle reports but it would work
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