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EventHorizon
EventHorizon
Posts: 23


1/4/2018
EventHorizon
EventHorizon
Posts: 23
Instead of getting more sales volume from DBCs as we level I think it would make more sense for them to increase the number of buys/sells you get per level and just let players sell at max volume through them regardless of their level. I'm looking at this from the perspective of a mayor who wants to drive population growth by managing demand percentages in their city. DBCs are very useful for this purpose but they're also too limiting as they are and put a significant strain on logistics because it ends up being better in most cases to build multiple lower level DBCs in the same city to get the increased buy/sells while building each just high enough to surpass the current trade volumes. At level 10 your sales volume would be 120000 units per turn. Given that cities in practice max out around 20 to 25 million (and that requires a lot of effort to sustain) which means average trade volumes of 2500 give or take 500 or so, there is basically no reason to ever build a DBC past level 5 or 6. This whole set up seems to run counter to how the game normally scales so that players are encouraged to build one building up rather than building multiples of the same building, in order to get the most out of limited logistics points. If DBCs started with 1 buy/sell then scaled to 2, 5, 11, 22 all the way to a max of 120 then building a single DBC to level 10 could potentially make sense for mayors as it would allow buy sells across the entire spectrum of products. It would also make them more useful for short term trading in other cities where you could build a level 1, 2 or 3 DBC quickly to take advantage of specific opportunities and then scrap them later as needed.
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