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NewsNetwork
NewsNetwork
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1/15/2018
NewsNetwork
NewsNetwork
Posts: 87
Monthly Economic Review: 35000

GNN Economic Analysts have compiled recent data concerning the growth and economic state of the galaxy. This report analyzes general galactic data, as well as highlights specific product categories that have high potential for earnings, or notes product markets that are being oversupplied at the moment.

The report also highlights one corporation a month, and highlights the strengths and focus of that business.

Population Data (Data only shown for systems with functioning economic environments)

System Populations:
- Sol: 151,859,000
- Gulyaev: 33,803,000
- Luyten: 33,475,000
- Rigil: 24,712,000
- Centauri: 15,683,000
- Yrsa: 11,465,000
- Sirius: 10,301,000
- Naertho: 6,171,000
- Panther: 5,664,000

5 most populated planets:
- Earth: 89,635,000
- Mars: 37,433,000
- Luyten VI: 27,578,000
- Rigil I: 22,270,000
- Mercury: 19,322,000

5 largest cities:
- Vallejo, Luyten: 26,753,823
- Erben, Sol: 17,565,000
- Sasha, Rigil: 12,582,000
- Oral, Sol: 11,135,000
- Houston, Sol: 10,851,000
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NewsNetwork
NewsNetwork
Posts: 87


1/15/2018
NewsNetwork
NewsNetwork
Posts: 87
Demand Data (Demand levels show highest demand products as well as products below 100% for all planets with a population over 5 million)

System Overall Demand:
- Sol: 1.4m
- Gulyaev: 336k
- Luyten: 306k
- Rigil: 237k
- Centauri: 161k
- Yrsa: 114k
- Sirius: 101k
- Naertho: 61k
- Panther: 57k

Earth:
High Demand Products:
- Power Cells: 383% demand, up to 541% in Sydney.
- Polymers: 337% demand, up to 506% in New York.
- Woods/Water: 288% demand, up to 419% in Shanghai.
- Fabrics: 279% demand, up to 376% in Sydney.

Low Demand Products (Under 100%):
- There are currently no low demand products on earth.

Mars:
High Demand Products:
- Vehicles: 308% demand, up to 456% in Erben.
- Infrastructure: 307% demand, up to 539% in Oral.
- Furnishings: 301% demand, up to 396% in Oral.
- Synthetics: 300% demand, up to 469% in Oral.

Low Demand Products (Under 100%):
- Crops: 59% demand, up to 100% in Kidder.
- Meats: 66% demand, up to 188% in Kidder.


Mercury:
High Demand Products:
- Furnishings: 404% demand, up to 423% in Laurys.
- Synthetics: 382% demand, up to 384% in Laurys.
- Vehicles: 377% demand, up to 411% in Nitro.
- Clothing: 368% demand, up to 399% in Nitro.

Low Demand Products (Under 100%):
- Crops: 60% demand, up to 92% in Nitro.
- Meats: 67% demand, up to 79% in Nitro.

Gulyaev II: (Demand levels shown for Ilias and Questa only)
High Demand Products:
- Recreation: 378% demand, up to 399% in Ilias.
- Infrastructure: 362% demand, up to 365% in Ilias.
- Public Services: 315% demand, up to 352% in Ilias.
- Vehicles: 308% demand, up to 329% in Ilias.

Low Demand Products (Under 100%):
- Fabrics: 78% demand, up to 98% in Ilias.
- Meats: 83% demand, up to 89% in Ilias.

Gulyaev VII:
High Demand Products:
- Metals: 297% demand, up to 621% in Alger.
- Chemicals: 273% demand, up to 529% in Alger.
- Power Cells: 255% demand, up to 307% in Carmi.
- Minerals: 241% demand, up to 529% in Alger.

Low Demand Products (Under 100%):
- Meats: 63% demand, up to 93% in Alger.
- Electronics: 89% demand, up to 134% in Carmi.
- Crops: 98% demand, up to 188% in Alger.


Gulyaev XI:
High Demand Products:
- Public Services: 241% demand, up to 282% in Acadiau.
- Recreation: % demand, up to 239% in Acadiau.
- Infrastructure: 232% demand, up to 264% in Acadiau.
- Synthetics: 216% demand, up to 244% in Acadiau.

Low Demand Products (Under 100%):
- Chemicals: 22% demand, up to 34% in Acadiau.
- Metals: 26% demand, up to 42% in Acadiau.
- Minerals: 44% demand, up to 77% in Acadiau.
- Woods/Water: 58% demand, up to 83% in Caniff.


Luyten VI: (Demand in Luyten based on Vallejo only)
High Demand Products:
- Synthetics: 511% demand.
- Infrastructure: 504% demand.
- Clothing: 383% demand.
- Gadgets: 374% demand.

Low Demand Products (Under 100%):
- Crops: 10% demand.
- Minerals: 13% demand.
- Polymers: 15% demand.
- Woods/Water: 21% demand.
- Chemicals: 32% demand.
- Meats: 49% demand.
- Metals: 57% demand.

Rigil I:
High Demand Products:
- Public Services: 318% demand, up to 377% in Yucca.
- Entertainment: 292% demand, up to 435% in Sasha.
- Recreation: 285% demand, up to 365% in Yucca.
- Infrastructure: 284% demand, up to 382% in Yucca.

Low Demand Products (Under 100%):
- Crops: 24% demand, up to 51% in Sasha.
- Meats: 32% demand, up to 75% in Sasha.
- Polymers: 42% demand, up to 52% in Yucca.
- Electronics: 63% demand, up to 94% in Yucca.
- Metals: 74% demand, up to 115% in Hulett.
- Minerals: 87% demand, up to 152% in Hulett.
- Alloys: 92% demand, up to 133% in Sasha.
- Woods/Water: 98% demand, up to 143% in Hulett.

Centauri VI:
High Demand Products:
- Ceramics: 547% demand, up to 965% in Vaiden.
- Power Cells: 516% demand, up to 781% in Vaiden.
- Public Services: 503% demand, up to 777% in Gresham.
- Recreation: 484% demand, up to 686% in Gresham.

Low Demand Products (Under 100%):
- Woods/Water: 88% demand, up to 204% in Gresham.

Yrsa I: (Demand data based on cities of Priska and New only)
High Demand Products:
- Power Cells: 368% demand, up to 479% in Priska.
- Recreation: 311% demand, up to 379% in Priska.
- Fabrics: 299% demand, up to 399% in Priska.
- Polymers: 293% demand, up to 402% in Priska.

Low Demand Products (Under 100%):
- Minerals: 69% demand, up to 110% in Priska.
- Metals: 94% demand, up to 156% in New.
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NewsNetwork
NewsNetwork
Posts: 87


1/15/2018
NewsNetwork
NewsNetwork
Posts: 87
System Analysis

Sol
Sol has grown in market strength due to the emerging prominence of the Mercury settlement as well as strong growth on Mars and a stable market on Earth. The home planet features decent prices on nearly all products, with the exception of Civilian Services, which is lower than can be found elsewhere in the galaxy. All other products are required in large quantities and offer fair selling prices.

With 3 planets in the top 5 most populated, Sol offers a huge range of selling opportunities. Corporations who specialize in end products should consider selling on Mars and Mercury, which both feature high prices and large volumes for certain product categories. As always, corporations should be aware of any rulership charters in the cities they are selling in, as buying and selling restrictions could range quite dramatically across the Sol system.

Gulyaev
Following a period of contraction, Gulyaev appears poised to move into a period of sustained growth, with population numbers increasing across the system. A few newer corporations have joined the ARK group, providing a boost to products being supplied to cities there. Opportunistic corporations will likely find some product categories that are undersupplied during this period of growth, allowing for opportunities to sell at large profits.

Gulyaev remains among the strongest overall selling environment outside of Sol. Corporations looking to sell or move industry to this system should first consult the System Charter and familiarize themselves with the laws and regulations there. Prospective sellers should also check charters for individual cities, as restrictions can vary from city to city.

Luyten
The second most populated system, Luyten, is also home to the second largest city in the galaxy. Approximately 70% of the system population resides in this great city, Vallejo. This city is price controlled and features a closed market, with unauthorized corporations only able to sell when products exceed certain demand levels. The city has even tighter restrictions in Civil Services and purchasing of goods.

Outside of Vallejo, no cities exist with a population in excess of 1 million. The Luyten system currently provides little opportunity for profit to outside corporations. If approval is obtained to sell in the city of Vallejo, it can be a profitable venture, but corporations who hold monopolies on products make it a difficult market to break into. Unauthorized corporations are advised to seek business elsewhere.

Rigil
Continuing its rise in prominence, Rigil is now the 4th most populated system in the galaxy. 3 different corporations have focused their entire industry towards the growth of Rigil, which appears poised to continue its growth trend well into the future. Any corporation seeking a new venture can will be able to find opportunity for long term profits and growth, which makes this system perhaps the best for any corporation seeking a new opportunity outside of Sol.

Corporations looking to serve this market will find certain end products in good demand, and opportunities to monopolize a certain sector of the market are a possibility, pending the approval of the members of the new democracy. Raw materials provide little opportunity for profit at the moment. Both cities feature restrictions on buying products as well as a closed monopoly on civilian services.

Centauri
Centauri has small settlements scattered across the system, but Centauri VI is the only planet with a significant population, in excess of 10 million. The planet features 4 cities, which provides a decent opportunity to sell products at a moderate volume. Outside of Centauri VI, few opportunities exist.

The system is more or less underpinned by a single corporation. This means there are perhaps the best selling market in the galaxy for certain components and civilian services on Centauri VI, as demand for certain products continue to rise without being supplied. Centauri holds great opportunity to sell certain products, and could perhaps even make a good place to settle for any corporation seeking to leave Sol.

Yrsa
Isolated in Sector 7, this system features 2 significant cities, each with a population of over 4 million. This environment provides unique opportunities and challenges that cannot be found in Sector 1. Corporations located here are committed and determined, but also open and welcoming to newcomers. This system provides opportunity for those who seek to leave Sol for whatever reason.

The resettlement of Sector 7 continues, and has appeared to gain momentum. The corporations here continue to grow in strength, and will soon be able to provide a strong market to sell in. Until then, corporations relocating to this system should contact local corporations to avoid an overcrowding of product supply. Corporations not relocating to Sector 7 should seek the more lucrative profits within Sector 1.

Sirius
One of the newly settled parts of the galaxy, Sirius is experience growth due to the relocation of the Liasion Federation to the system. This system appears poised to undergo continual growth into the foreseeable future, as the corporations there continue to invest in the growth of the system. Sirius is the strongest of the emerging markets in Sector 1, and will likely become a strong selling market in the future.
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NewsNetwork
NewsNetwork
Posts: 87


1/15/2018
NewsNetwork
NewsNetwork
Posts: 87
Corporation Highlight: Black Star Inc

A young and promising corporation, Black Star has continually risen among the most influential companies in the galaxy. Currently headquartered in Laurys on Mercury, Black Star is ranked #15 in net worth among corporations.

Though still growing both in industrial capacity and militarily, the corporation seems likely to continue strong growth and move into more and more galactic prominence. This company is a critical part of the growth and development of Mercury, currently the 5th most populated planet.

The planet of Mercury appears poised to reach a population of 20 million, and this would allow the opportunity for the first Star Lord in the Sol system. Black Star has been an integral part of this process. It is possible this corporation will be elected the first ever emperor of Mercury, adding to his already growing list of accolades.

The galaxy would benefit from more corporations such as Black Star, and many would be wise to follow their successful business patterns.
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