NewsNetwork Posts: 87
2/15/2018
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Monthly Economic Review: 39000 GNN Economic Analysts have compiled recent data concerning the growth and economic state of the galaxy. This report analyzes general galactic data, as well as highlights specific product categories that have high potential for earnings, or notes product markets that are being oversupplied at the moment. This report will not contain a corporation highlight. Population Data (Data only shown for systems with functioning economic environments) System Populations: - Sol: 200,539,000 - Sirius: 59,498,000 - Gulyaev: 46,505,000 - Luyten: 33,234,000 - Rigil: 25,737,000 - Yrsa: 14,831,000 - Centauri: 13,831,000 - Naertho: 9,206,000 5 most populated planets: - Earth: 74,131,000 - Mars: 65,494,000 - Mercury: 55,423,000 - Luyten VI: 29,024,000 - Sirius VIII: 25,603,000 - Gulyaev VII: 23,785,000 5 largest cities: - Erben, Sol: 30,704,000 - Vallejo, Luyten: 27,866,000 - Oral, Sol: 26,117,000 - Nitro, Mercury: 23,740,000 - Sicardy, Sirius: 21,547,000 edited by NewsNetwork on 2/15/2018 edited by NewsNetwork on 2/15/2018
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NewsNetwork Posts: 87
2/15/2018
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Demand Data (Demand levels show highest demand products as well as products below 100% for all planets with a population over 10 million) System Overall Demand: - Sol: 1.9m - Sirius: 580k - Gulyaev: 464k - Luyten: 304k - Rigil: 235k - Yrsa: 157k - Centauri: 142k - Naertho: 91k Earth: High Demand Products: - Fabrics: 474% demand, up to 586% in Chicago. - Polymers: 413% demand, up to 564% in Beijing. - Ceramics: 389% demand, up to 501% in Paris. - Construction: 383% demand, up to 575% in Rio De Janeiro. Low Demand Products (Under 100%): - There are currently no low demand products on earth. Mars: High Demand Products: - Recreation: 397% demand, up to 652% in Dzus. - Infrastructure: 393% demand, up to 658% in Dzus. - Public Services: 392% demand, up to 664% in Dzus. - Metals: 375% demand, up to 586% Megaira. Low Demand Products (Under 100%): - There are currently no low demand products on Mars. Mercury: High Demand Products: - Entertainment: 312% demand, up to 511% in Nitro. - Synthetics: 311% demand, up to 490% in Laurys. - Clothing: 299% demand, up to 479% in Laurys. - Furnishings: 278% demand, up to 451% in Laurys. Low Demand Products (Under 100%): - There are currently no low demand products on Mercury. Sirius VIII: (Demand levels shown for Sicardy only) High Demand Products: - Infrastructure: 495% demand in Sicardy. - Furnishings: 463% demand in Sicardy. - Recreation: 463% demand in Sicardy. - Public Services: 442% demand in Sicardy. Low Demand Products (Under 100%): - Meats: 18% demand in Sicardy. - Minerals: 18% demand in Sicardy. - Crops: 20% demand in Sicardy. - Metals: 35% demand in Sicardy. - Chemicals: 35% demand in Sicardy. - Woods/Water: 41% demand in Sicardy. Sirius I: (Demand levels shown for Beaman only) High Demand Products: - Clothing: 437% demand in Beaman. - Furnishings: 435% demand in Beaman. - Public Services: 431% demand in Beaman. - Recreation: 421% demand in Beaman. Low Demand Products (Under 100%): - Crops: 10% demand in Beaman. - Chemicals: 10% demand in Beaman. - Minerals: 10% demand in Beaman. - Meats: 12% demand in Beaman. - Metals: 14% demand in Beaman. - Woods/Water: 16% demand in Beaman. Gulyaev VII: High Demand Products: - Ceramics: 429% demand, up to 623% in Alger. - Construction: 423% demand, up to 636% in Alger. - Recreation: 335% demand, up to 421% in Carmi. - Fabrics: 330% demand, up to 529% in Alger. Low Demand Products (Under 100%): - Meats: 69% demand, up to 106% in Carmi. - Crops: 76% demand, up to 91% in Alger. Gulyaev II: High Demand Products: - Furnishings: 332% demand, up to 477% in Ilias. - Synthetics: 331% demand, up to 461% in Ilias. - Vehicles: 320% demand, up to 441% in Ilias. - Entertainment: 319% demand, up to 449% in Ilias. Low Demand Products (Under 100%): - There are currently no low demand products on Gulyaev II. Luyten VI: (Demand in Luyten based on Vallejo only) High Demand Products: - Recreation: 537% demand. - Public Services: 531% demand. - Synthetics: 529% demand. - Gadgets: 501% demand. Low Demand Products (Under 100%): - Crops: 10% demand. - Metals: 10% demand. - Chemicals: 11% demand. - Minerals: 11% demand. - Woods/Water: 33% demand. - Polymers: 55% demand. - Meats: 102% demand. Rigil I: High Demand Products: - Entertainment: 389% demand, up to 511% in Yucca. - Vehicles: 379% demand, up to 514% in Yucca. - Furnishings: 329% demand, up to 489% in Hulett. - Clothing: 329% demand, up to 464% in Hulett. Low Demand Products (Under 100%): - Meats: 13% demand, up to 18% in Sasha. - Crops: 14% demand, up to 24% in Sasha. - Electronics: 94% demand, up to 189% in Copalis. Centauri VI: High Demand Products: - Power Cells: 665% demand, up to 798% in Winfall. - Meats: 540% demand, up to 687% in Winfall. - Crops: 526% demand, up to 603% in Vaiden. - Construction: 469% demand, up to 779% in Estell. Low Demand Products (Under 100%): - There are currently no low demand products on Centauri VI. Yrsa I: High Demand Products: - Metals: 452% demand, up to 612% in Gambier. - Crops: 358% demand, up to 472% in Drabble. - Chemicals: 358% demand, up to 551% in Drabble. - Meats: 298% demand, up to 423% in Gambier. Low Demand Products (Under 100%): - There are currently no low demand products on Yrsa I.
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NewsNetwork Posts: 87
2/15/2018
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System Analysis Sol Sol continues to be the center of trade and commerce in the galaxy, featuring the 3 most populated planets in the galaxy. The continual growth of Mars and Mercury has provided some of the best high-volume selling opportunities since the great geo-booster crash of 15000. These environments provide a stable and strong market for all corporations, and especially those who are seeking their first opportunities away from earth. Not all is good in the Sol system however, with Earth experiencing turbulent times following the planetary elections that saw AristocraTech replaced by Orion Industries. The planet has faced a slow decline in population, fueled by a few large corporations relocating their industries to other systems. Earth may soon be surpassed by Mars in population if the current trends continue. Earth currently has high demand in component product types, which can provide good selling opportunities for all corporations. Sirius The Sirius system has thrust itself into the spotlight as the second most populated system in the galaxy. The growth is due to the Liaison Federation relocating to the system. 4 planets exist with a population over 5 million, with the largest as home to over 25 million inhabitants. The system has yet to stabilize and is relatively young; this means the markets may be more volatile and could experience a crash should there be a change of plans or direction from the resident corporations. The incredible growth means there are high demand products in large volumes as the markets continue to grow. All corporations should keep an interest in this sector and look for opportunities to make large profits. The Sirius system is a very promising location for corporations to resettle and do business. Those who seek to work in this system should contact the Liaison Federation representatives in the system prior to doing business or relocation industry here. Gulyaev Until recently, Gulyaev has been the “second system” outside of Sol, known for its stable government and strong selling environment. With the incredible economic growth across the galaxy, Gul has failed to keep pace, falling behind to the incredible growth in Sirius and Sol. Despite this, there are very good opportunities due to the commitment of the corporations located there. Gul is still considered the most stable system outside of Sol. Gulyaev remains among the strongest overall selling environment outside of Sol. Corporations looking to sell or move industry to this system should first consult the System Charter and familiarize themselves with the laws and regulations there. Prospective sellers should also check charters for individual cities, as restrictions can vary from city to city. Luyten The fourth most populated system, Luyten, is also home to the second largest city in the galaxy. Following a long period of market restrictions, CrossGen has opened the markets in Vallejo to allow free trade to flow into the city. This appears to be in response to some corporations leaving the city, and also to take advantage of the incredible market growth occurring in the galaxy. Outside of Vallejo, no cities exist with a population in excess of 1 million. The opening of Vallejo brings Luyten into the spotlight, providing another high-volume market for corporations to sell in. Any prospective sellers should first check the charter, as certain products are still price-controlled and/or restricted. Rigil With the liquidation of Hunter from the game, Rigil has experienced a period of contraction. Echos Echo has moved to Rigil to bolster its growth, and the markets appear to have stabilized. The system remains a good place to do business, with 3 cities over 5 million. Expect to see Rigil show modest growth, which will reflect in increasing prices for certain categories as the corporations adjust to the growth. Corporations looking to serve this market will find certain end products in very good demand, and opportunities to monopolize a certain sector of the market are a possibility, pending the approval of the members of the new democracy. Raw materials provide little opportunity for profit at the moment. Each city features restrictions on buying products as well as a closed monopoly on civilian services. Centauri Centauri has small settlements scattered across the system, but Centauri VI is the only planet with a significant population, in excess of 10 million. The planet features 4 cities, which provides a decent opportunity to sell products at a moderate volume. Outside of Centauri VI, few opportunities exist. The system is more or less underpinned by a single corporation. This means there are perhaps the best selling market in the galaxy for certain components and civilian services on Centauri VI, as demand for certain products continue to rise without being supplied. Centauri holds great opportunity to sell certain products, and could perhaps even make a good place to settle for any corporation seeking to leave Sol. Yrsa Isolated in Sector 7, the system has been settled by Federation Starfleet. The guild has imposed strong restrictions and penalties for any corporation looking to do business in this sector. The market is not technically closed, but the restrictions and laws make business in this sector difficult, unless the corporation joins as a guild member. Corporations are advised to avoid this system and pursue many of the great opportunities in Sector 1.
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