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Cruise missiles Messages in this topic - RSS

Cogs
Cogs
Posts: 29


6/7/2018
Cogs
Cogs
Posts: 29
Hi,


After checking military display in viewscreen, I looked up into Dark Star Empire again, and figured there is a military asset/unit missing in the game: cruise missiles ..

Why always send ships or troupes to combat risking losing the unit(s) and be burdened with repair costs, when missiles could be build? Those would also count as having an impact on logistics, cost somewhat a lot, yet do the damage without the need to worry about anything else in the aftermath .. so, blowing up, or rather weakening or defeating, a Dark Star base (requiring a collection of missiles), or any Star, would be to first begin with a missile strike and then send in the ships/troupes to finish it off .. yeah?


Of course countermeasures would be offered as well, in form of special units or already existing ones that would also be able to track and target the missiles .. like the static missile turrets and orbital guns should already be able to do this .. could also be a special upgrade for units/ships or even a special artifacts..
Cheers!
edited by Surgicus on 6/7/2018
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