Use this forum to ask for new features or suggest changes to the game.
Research Mechanic Utilization
Wreith42 Posts: 58
6/8/2018
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I like the research points and it's a noticeable help early on, but it seems a shame that there's not more to do with it.
As a suggestion, would it be possible to increase the point amount, but add subcategories to the research types. Like for the Chemicals category (or a particular chemical) you could further allocate the research points it particular areas of research like
"Extraction Processes" - lowers production costs "Usage Efficiency" - lowers the quantity of that product required for higher tier products that use it. "Containment Improvements" - lowers storage cost
I feel like this would add more weight to the Research mechanic. It would also fit well with the idea of corporate espionage mechanics discussed other places. Like if you could get a spy in someone's HQ for X number of turns, you could get an extra research point in an area they had researched or something.
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Doctor Dread Administrator Posts: 1478
6/8/2018
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I was considering allowing research points to go towards either of your logistics instead of just industry efficiency, Maybe even towards the new political Prestige stat when it comes out.
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