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LunaMoth
LunaMoth
Posts: 47


9/14/2018
LunaMoth
LunaMoth
Posts: 47
I think it would be a nice addition to the game if people could trade goods instead of needing to use credits as a middleman. For example, say I produce water and want to trade it for basic chemicals. In the current setup, I need to set a contract to sell my water and then buy basic chemicals. Then both parties need to fill up their trucks/transports and dump them back down. It seems like a bit of a hassle.

It could tie into that auction house/contractless trade idea.
edited by LunaMoth on 9/14/2018
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LunaMoth
LunaMoth
Posts: 47


9/17/2018
LunaMoth
LunaMoth
Posts: 47
Doctor Dread wrote:
One of the "What should we work on next" poll options is to make it so you can simply go to a stack of product and declare it for sale with a price and then anyone can click on it to buy it. No transports needed. The contracts will be there for formal deliveries and persistent trades. Its something I want to add soon after Guild Bank because it shouldn't be that difficult

I wanted to emphasize trading goods without credits for this feature; i.e., trading water for basic chemicals.
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