Use this forum to ask for new features or suggest changes to the game.
How to Handle raiding of Items
Which way do you think Item Raiding should be handled?
No Item raiding at all. The way it is currently: | 7  |
Based on difference in Attack Power. Scaled to the Item Size: | 1  |
Based on difference in Attack Power. Scaled to the Item Value: | 2  |
One qty of specific Item per attack. Threshold of success based on Attack Power. : | 8  |
Doctor Dread Administrator Posts: 1478
10/10/2019
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Currently you cannot "Raid" (via the option in the attack order) items from another player. You can raid product at a location, And I don't think you can raid form ships at all. There is a fear about allowing people to raid items because large items and artifacts are worth hundreds of millions of dollars. But stealing artifacts is a highly desired feature. We can perhaps allow stealing of items in total annihilation situations. Where if you are raiding "items" you get all items at the location for whoever you attacked provided there is no longer any opposition to your attack. In a normal product raid situation you have to have a certain threshold of military power over the defenders, About 2x I believe to take what you want, less than that reduces the amount you can raid. With items I don't know if we can do something similar because of the wild price difference between items. Although we can make some sort of scale on Item "size" (Cargo space) or "Value" (Item cost) where taking something bigger or more valuable is harder somehow. Which way do you think Item Raiding should be handled?
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