General topics about Barons of the Galaxy
HypernetTower effectivness
nynobernie Posts: 60
10/11/2019
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There was discussion about the benefit of the hypernet tower. So I ll try to calculate what you safe with each level vs what it costs. Since base production costs are 100 credits per 1 output, it doesnt matter if you count raw material mines, component factories or anthing else. It all the same in terms of savings.
So here are the numbers if you have no other research bonus (best case in terms of effectivness of the hypernet tower)
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Level | Upkeep in credits | Savings per industry point in credits | Industry to break even
| 1 | 5000 | 0.99 | 5050 | 2 | 25000 | 1.96 | 12750
| 3 | 50000 | 2.91 | 17167
| 4 | 75000 | 3.85 | 19500
| 5 | 100000 | 4.76 | 21000
| 6 | 150000 | 5.66 | 26500
| 7 | 200000 | 6.54 | 30571
| 8 | 300000 | 7.40 | 40500
| 9 | 400000 | 8.25 | 48444
| 10 | 500000 | 9.09 | 55000
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Considering you ll put this propably in your hq location which already has 15 production bonus it gets worse
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Level | Upkeep in credits | Savings per industry point in credits | Industry to break even
| 1 | 5000 | 0.74 | 6670 | 2 | 25000 | 1.48 | 16818
| 3 | 50000 | 2.21 | 22616
| 4 | 75000 | 2.92 | 25659
| 5 | 100000 | 3.62 | 27600
| 6 | 150000 | 4.31 | 34787
| 7 | 200000 | 4.99 | 40085
| 8 | 300000 | 5.65 | 53043
| 9 | 400000 | 6.31 | 63377
| 10 | 500000 | 6.95 | 71875
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So 5050 industry is the minimum industry you ll need under perfect conditions to make level 1 hypernet tower worth it. So this may be worth if the resource node has 3 different resources at a high resource value, but then again the numbers get worse the more research points you already have. In cities you could justify a couple levels eventually. But the numbers are high. You might need to split the upkeep with another corporation to make level 2 worth it if you cant get to 16000+ industry alone. edited by nynobernie on 10/11/2019
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Doctor Dread Administrator Posts: 1478
10/12/2019
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The Megastructure cost per turn has been reduced for all the megastructures. Hypernet Tower / Arcology is now 1000, Mobile Fortress is 5000 (its 25 artillery at base) So you can divide everything on that grid by 5 and it makes a lot more sense.
We can tweak the cost of megastructures right now because its very early in the reset and no one has any. The military ones are kind of based off their equivalent, the production structures are the easiest ones to put against a grid of cost efficiency. The Pop boosters are a little more subjective. Your HT tower cost should be changing on next turn flip
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