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Military Cost Rebalancing Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1443


24 days ago
Doctor Dread
Doctor Dread
Administrator
Posts: 1443
To address problems new players have getting anywhere on Earth the Scout has been made accessible at the Crop HQ from the beginning of the game. This should allow players to get off world almost immediately and at least be able to mine or trade on the other planets where the demand is very high for small volume cities, an ideal situation for new players.

The cost of most units have been lowered and combat values adjusted based on actual calculations of damage/hits cost vs each other. Almost everything from Freighter down to Infantry had their cost cut in half. Aircraft did not. The cost per turn of all units has been set to 1/2000th their total cost. This means you are paying the price of the unit again every 2 weeks (it used to be 1 week). The special units have all had their costs calculated against their AttackMultiplier x Hitpoints increase x Cargo and speed so that a unit that is 4x more powerful then its base unit costs 4x as much, BUT their cost per TURN of these special units is only 1/4000th their total cost so Special units are essentially half as much to maintain for the power they provide.

As part of re balancing ships have been made less effective vs ground targets. The most effective thing to bring in to fight ground forces, for the money, is other ground forces. You cannot expect to bring in capital ships to pound large ground forces, you will lose after dozens of rounds unless you are overwhelming a small force. Ground units need to be fought with ground units, but ships cant tank/support a ground force very effectively. A ship carrying a handful of fighters or ground units does far better then the ship fighting by itself. On the flip side, ground units don't fight in space, outside of aircraft.And the aircraft generally doesn't do well at killing ships, for the money , as other ships do. Again if you have overwhelming numbers you'll win regardless. The scout and corvette got hit the most on this, less hi points and damage to ground but all units were tweaked. Capital ships, Cruiser and higher, start to become more effective at bombarding ground targets, especially defenses but still are not on par with employing ground units.

Ground units can no longer fight in space. This made ship fighting problematic. Aircraft are the only things that will fight in space fights. With one exception, The Gunsuits special unit can fight in space.
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Wreith42
Wreith42
Posts: 58


23 days ago
Wreith42
Wreith42
Posts: 58
Just to clarify, Fighters, Bombers, and Variteks no longer participate in space battles?
Do they still contribute to Mining orders?
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Methanevalley
Methanevalley
Posts: 6


22 days ago
Methanevalley
Methanevalley
Posts: 6
According to the guide, fighters, bombers, and variteks are now the only non-artifact ground units which can fight in space.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1443


22 days ago
Doctor Dread
Doctor Dread
Administrator
Posts: 1443
Wreith42 wrote:
Just to clarify, Fighters, Bombers, and Variteks no longer participate in space battles?
Do they still contribute to Mining orders?



Aircraft are the only ground units that will fight in space when carried on a ship, except for the gunsuit special unit. In the Guide >> Combat the grid of all the units shows a "FSpace" column for units that can fight in space.
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