HomeFeature Requests

Use this forum to ask for new features or suggest changes to the game.

Player controlled antagonists? Messages in this topic - RSS

Weylin
Weylin
Posts: 10


6/24/2020
Weylin
Weylin
Posts: 10
I've wondered about having a separate faction of players that start on an established homeworld in a distant star system, maybe something in Sector 4?
Something different from humanity, alien or machine, with overall different motives, and an incentive to harass the Sol system at some point.

This may not align with the vision for the game, but it would bring shortcomings of the military system to the forefront, and the balance between entropy and order.
Would Sol fall in less than a week? Would it ever stand a chance to recover? What do you do when all your assets are annihilated, when an overwhelming force destroys your largest superstructures?
How can players keep up with constant conflict? What can players do if one side snowballs and always wins with minimal losses in fights of 100 to 1?

I enjoy this game for what it is, and glad to see that it is mostly orderly and peaceful with player cooperation and trade. I was quite put off by games like Astro Empires and OGame, where the strongest only got stronger, and the lessers were decisively beaten with no chance to ever make a dent.
0 link
Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/11/2020
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Weylin wrote:
I've wondered about having a separate faction of players that start on an established homeworld in a distant star system, maybe something in Sector 4?
Something different from humanity, alien or machine, with overall different motives, and an incentive to harass the Sol system at some point.

This may not align with the vision for the game, but it would bring shortcomings of the military system to the forefront, and the balance between entropy and order.
Would Sol fall in less than a week? Would it ever stand a chance to recover? What do you do when all your assets are annihilated, when an overwhelming force destroys your largest superstructures?
How can players keep up with constant conflict? What can players do if one side snowballs and always wins with minimal losses in fights of 100 to 1?

I enjoy this game for what it is, and glad to see that it is mostly orderly and peaceful with player cooperation and trade. I was quite put off by games like Astro Empires and OGame, where the strongest only got stronger, and the lessers were decisively beaten with no chance to ever make a dent.


One day....

The players can SECRETLY invest money into Dark Star Empire in certain systems to attack certain players and once in a while they will attack and their target and how much force they send is based on the list of bounty money people have put into. Players can see the bounties and how much on which corps... but they wont know who put that money in.

Thats a little tricky though if I allow players to see your accounting at the same time....
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software