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New Structure: Packing Facility Messages in this topic - RSS

unaltered
unaltered
Posts: 5


8/16/2020
unaltered
unaltered
Posts: 5
Add a facility that can bundle several unrelated products into a package of the same total size as the contents. This would allow ships to load a single package (1 turn) instead of taking 7 turns to load 7 different products. The packaging facility will handle bundling them up and ready them for transport. Packages would need to be "opened" before the contents could be used or sold.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1467


8/24/2020
Doctor Dread
Doctor Dread
Administrator
Posts: 1467
I had ALMOST pushed a update that would allow the take all order to pick up everything in one shot in one turn. I pulled it last minute because I was having a small problem with it that might have made a game breaking bug. I was very close. I need to get back to it one day, it would solve this whole problem.

I might make special rules for this to make it simpler. Like instead of all your ships fighting over who gets what when you have 5 different ships picking up the same thing, perhaps it just goes to the biggest ship, the others load nothing and skip a turn . That would cause its own problems though .I'll get it to load all at once one day.
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Methanevalley
Methanevalley
Posts: 11


8/30/2020
Methanevalley
Methanevalley
Posts: 11
Perhaps we could assign a priority to each collection order? Ties could be broken by the age or name of the ship.

-Titan Industrial
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Serenity
Serenity
Posts: 13


10/10/2020
Serenity
Serenity
Posts: 13
How about an alphabetical order based on unit names? That would be a simple systems for players to work with. And all of the units could try and load at the same location in the same turn.

Example:
  • 0 Metal
  • 1 Metal
  • Metal
  • Metal 1
  • Metal 2


--
Sweet Fruit Supply
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