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NPC Corporation factions added to the game Messages in this topic - RSS

Doctor Dread
Doctor Dread
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Posts: 1397


3/17/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
We have added Non player character corporations (NPCs) to the game recently. these were necessary to handle things like the Terran Federation units that defend everyone in the cities of Sol System. It's very easy to just treat them as a special "Corporation" that is immune to the economics of the game but can issue order and do attacks just like anyone else. They can even be involved in many events where transferring goods or attacking certain faction units is the goal.


Terran Federation - The "City Guards" of the game. They represent the unified government of the Sol System from the story page and their units are present, and automatically re-populate, in every city in the Sol System and set to Guard the entire location from any attacks. Larger cities get heavier units. There is also work being done to spawn and move capital ships to places where a lot of combat is happening outside the city, such as at a higher value resource site where other players might be raiding each other. They are not designed to one shot everyone who attacks another player. Attacking other player, especially to raid their products is part of the game. They are there to make sure that players are generally safe in the cities and a little less so outside of them. They make sure that other player who attack you can't be more than an annoyance without suiciding themselves.


The People - This is a corporation that represent the general population of the game. If there is a riot event in a city, the units involved will most likely be part of "The people" corporation. There may also be events where transferring certain goods to "The People" in a certain city is required. They could be traded to just like any other corporation in this situation.


Commonwealth - The "Good Pirate" faction akin to the Rebellion from Star Wars. This faction would be used mostly for events. They might attack certain players who deal in certain goods also. Military oriented players might spend some time attacking this corps units as part of a daily routine.


Darkstar Empire - This is the "Evil Pirate" faction akin to something like "The Empire" from Star Wars also but they are about the same size as the Commonwealth. Just like the Commonwealth corporation, this corp will most likely be attacking players or "The People" through events that have an evil slant to them.


The Machines - The Mysterious Artificial Intelligence faction from the story page. Treated essentially like another "pirate' faction although their motivations are unknown and they don't respond to politics. There units are also far more powerful then the other factions.


Mother Nature - We plan to use this "Corporation" for events or units that are simply "hostile creatures". There won't be much political consideration for this faction unless we do some treehugger events =)


Space Monster - Similar to Mother Nature but used for things in space and or intelligent monsters with a motive . usually large super units that attack populations etc.


We might go with two more faction representing true alien races but that idea is still in the air. Perhaps a good advanced race and an evil one (Vorlons and Shadows from babylon 5) Or maybe a couple of neutral races where anything goes.
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Kemot
Kemot
Posts: 43


3/17/2016
Kemot
Kemot
Posts: 43
Sounds like a lot of good job!

Commonwealth - The "Good Pirate" faction akin to the Rebellion from Star Wars. This faction would be used mostly for events. They might attack certain players who deal in certain goods also. Military oriented players might spend some time attacking this corps units as part of a daily routine.


And whats the benefit from attacking it?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1397


3/17/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
The two pirate factions are probably going to attack YOU. Depending on the type of products you produce (Contraband BAD, Farming GOOD) on occasion but they will also show up in events where you might want to hit them. I imagine events that spawn bases and units for Commonwealth and Darkstar on a planet and then start fighting each other or certain locations with a vote or to help either side or simply actually helping either side militarily. There would be some payoff for getting involved, money reward in the simplest cases. I was planning to make a third of events combat oriented, another third production oriented and the last third "political" or mixed.
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cyb0rg
cyb0rg
Posts: 123


3/17/2016
cyb0rg
cyb0rg
Posts: 123
Will events respond to the play style of the player? (E.g. more combative players might get more combat-related events whereas more non-combative players get more business type events). Also, are there events that happen during exploration (space and planetary)?
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Doctor Dread
Doctor Dread
Administrator
Posts: 30


3/17/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 30
Events probably won't be targeted at specific players. The idea is that almost all events are a community thing affecting a city planet or solar system. Certain events can probably be made to happen more often if the military is higher for example.

"Solo queststs" might end up coming from the Artifact system. Artifacts is a resource, very rare but usually one in every star system. We're still playing with ideas but Artifacts have to be taken back to your Corp HQ and processed through the research screen. You can apply artifacts to either Combat, Production or "Mystery/Exploration". . You may also pick the size of the item you're after (Small Medium Large). The CorpHQ will slowly burn artifacts and eventually produce an item in line with what you wanted. Combat artifacts will be applied to specific units and grant bonuses, same with production artifacts against structures.

Exploration artifacts however will be something weird, a "map" of sorts which you install on a ship of your choice that will send you running around the galaxy and activating different stages of essentially a solo quest. In the simplest form it will be "Go here activate beacon which will send you there" to places that have hostile units. On the optimistic end It will be something like a choose your own adventure with every stage asking you to choose on a couple of paths to go and strange things happening to the ship. Small combats, picking up strange characters etc.

Eventually the "quest" will lead you to some sort of treasure,. Either a strange artifact with a weird unique effect or most likely a strange Ship that becomes yours, or an "Elite" unit with a real name and incredible stats like a legendary fighter Ace unit. Large Mystery artifacts might end up blowing open a worm hole that goes to an other part of the galaxy or activating a real event against a planet in which youwill play a major role. Funs tuff like that is what we want to achieve

Exploration/Mystery artifacts is where all the "Fantasy RPG" type of stuff will be =)
edited by DrDreadAdmin on 3/17/2016
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cyb0rg
cyb0rg
Posts: 123


3/18/2016
cyb0rg
cyb0rg
Posts: 123
That sounds AWESOME.
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