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General topics about Barons of the Galaxy

Game speed, aka how long are turns expected to be? Messages in this topic - RSS

John
John
Posts: 67


3/30/2016
John
John
Posts: 67
One of the only major concerns I still have about the game is how long "turns" will last, too slow and it's a casual game you can only play a few hours a day at most. Too fast and you have only the hardcores (like myself) able to put in the time. (Unless parts of the game can be automated while offline.)

So the question is, what kind of pacing is the game expected to have? How long is each turn?


--
Walk the true path, or be trampled beneath it.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


3/30/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
The current plan is for turns to be 10 minutes long. We figured that was an easy number to track and 10 minutes is enough time for something to happen, players can get notified (not a feature right now) get in the game and actually change orders or act on it.

You don't get any advantage for being there for more turns. It's not like you are spending actions per turn and the more time you spend in the game the more advantage you have. The only things you are really doing on the site is queuing or changing orders. essentially steering a ship. The game is designed so you can setup up most everything to run by itself and only have to check up on things and make adjustments when things happen

The "pace" of the game is really dictated by things like how long fights take and how long does it take to for units to transports good from here to there. You can make turns take 1 minute but make units have 10x the hit points and the fight would still take 30 minutes instead of 3 rounds at 10 minute turns.

The 10 minute turn is just how much time you have to react to things that happen. The best example is when you're "watching" a fight take place. Every turn damage is dealt and you can see where the fights going, maybe pull units out or bring more in. Some fights may be huge, entire planet taking on a space monster and some time is needed to coordinate in the Comms tab, Star Lord might tell everyone to pull out and mass at a different location with more units coming. Or discussions on what to do next.

As your empire gets bigger youwill need to spend more time managing it. making deals, setting up fleets of ships to make trade runs or juggling several different attacks or events at once, especialy if you're a planet or system lord. But spending a lot of time actually in the game past what you need to do doesn't give much advantage at all, the game was built that way on purpose =)
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John
John
Posts: 67


3/31/2016
John
John
Posts: 67
That sound fantastic actually, best of both worlds. I just keep getting increasingly optimistic about this game.

--
Walk the true path, or be trampled beneath it.
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Rujholla
Rujholla
Posts: 35


8/10/2016
Rujholla
Rujholla
Posts: 35
Sorry to resurrect an old thread but I'm confused. I see the count down up in the corner of the play window, but even when it gets to 0 the turn number doesn't advance even after I refresh. Did the time per turn go up?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/10/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Rujholla wrote:
Sorry to resurrect an old thread but I'm confused. I see the count down up in the corner of the play window, but even when it gets to 0 the turn number doesn't advance even after I refresh. Did the time per turn go up?


The game was stuck, there was a bug for the last couple of hours. Just noticed it and corrected it. Game should be running now. If you think the game is bugged try checking the Game Status page from the website homepage. It will show if the last turn didn't go through for whatever reason.
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