cyb0rg Posts: 123
4/9/2016
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Under my tyrannical rule of the universe I will enslave all who oppose me.
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Kemot Posts: 43
4/9/2016
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Is that a threat?
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cyb0rg Posts: 123
4/9/2016
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Only if you intend to oppose us!
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badmaw Posts: 80
4/25/2017
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I'll choke you from here.
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Vulpex Posts: 390
4/25/2017
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I'm very afraid now. Excuse me while I hide.
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John Posts: 67
4/26/2017
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Ah! Necromancers! Run!
-- Walk the true path, or be trampled beneath it.
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cyb0rg Posts: 123
4/28/2017
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That was like a year ago, I was on this slavery kick.
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John Posts: 67
4/28/2017
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Now I wish we could "produce" and sell slaves in-game.
-- Walk the true path, or be trampled beneath it.
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+1
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Hutton Posts: 276
4/28/2017
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And they deplete the population of the city you produce them in.
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John Posts: 67
4/29/2017
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Oh Hutton, I like the way you think. Enslave an entire planet's population for profit.
-- Walk the true path, or be trampled beneath it.
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badmaw Posts: 80
4/29/2017
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Nah, too real. I came here to play.
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+1
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Hutton Posts: 276
5/1/2017
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Also, might make it too easy to kill a city out from under everyone else. There would have to at least be veto power from the rulers. All three tiers of them.
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Doctor Dread Administrator Posts: 1478
5/1/2017
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Taxing the population or the players under your ruler ship is a legitimate idea. Something I would love to implement. Simplest idea would be the tax rate that controls your income for ruleship can be adjusted for slower or faster population increase. But ideas similar to what you already mentioned. conscripting population for instant Infantry or perhaps having a lot of voting power over events in your zone of influence is definitely good ideas.
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