Use this forum to ask for new features or suggest changes to the game.
Location accessability
Kemot Posts: 43
4/11/2016
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I noticed that two players can have their farms in the same location as Nails and I do. I produce tobacco and he grows lettuce. We grow two different things and it doesn't affect the space/fertility of the land. How is it in the case of other resources? Let's say there is a location where there is just water at lvl 12. Can two players extract water there simultaneously and the output won't be affected? If yes, I think two players shouldn't be allowed to produce the same thing in the same location.
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Naills Posts: 48
4/11/2016
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The fertility is just how abundant that kind of resource is, so all farms etc can gather at that rate, possibly add a cap in the future, or if we go beyond it then the average fertility goes down? No idea what the cap should be though as hopefully we'll have thousands of players lol
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Doctor Dread Administrator Posts: 1478
4/11/2016
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Lookup "overcrowding" in the guide. If its there... =)
When production against a resource hits 1000 units. There is an Overcrowding penalty that starts to kick in. Its a percentage. That percentage is the increased cost it takes for everyone in the spot to product against that resource. so if it's 20% than its going tocost both of you 20% more to mine it.. At 2000 units the OCrowd penalty will be at 100% effectively doubling the cost of your farming. In that example, if you were on a farm resource that normally pumps 14 a turn, you would better off going to another farm that did at least half of that (like 8-9 or better) and be more profitable, give or take the small bonus you lose from your CorpHQ. The OCrowd penalty is displayed when you're on the viewscren and go to "resources" and zoom allthe way into a city. it shows the penalty if any at the top.
The Ocrowd penalty only applies to resources not factories. that make other things. It's what makes all the lower value resources viable once enough people are crowding the highest ones.
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