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September Update - Contract and Tech Upgrades Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


9/27/2015
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
It's been a busy month for us, both working on the game and renovations at home. Our tutorial section was touched up and looks almost perfect now. We moved on to implementing tech upgrades for your corporation.


We have played around with how tech works and so far we're going with a system where you earn a point to spend every time you level up your Corp HQ and you can level up your Corp HQ 10 times. These points can be put into any product type in the game for a large bonus or it can put into a category of products for a smaller bonus. This bonus reduces the cost of the structures that are manufacturing those products. As you put more points into the same product or category, the bonus increase gets lower. This diminishing return makes it a little impractical, but not worthless, to put all your points into the same place. However in doing so you can bring the cost of making a particular product to almost nothing. This system has been implemented almost entirely already.


The other large feature we have been working on are Contracts. Anytime you trade with another corporation it has to be done through a contract. A contract spells out what you're trading and to who and for how much. With a contract in place the other player can transfer goods THROUGH a contract and get paid accordingly without the other player being online. Contracts can be one shot affairs but typically they are used for repeat trades, like a trade route, so you can have a steady supply of a particular component you need (i.e. 1000 Electronics every 10 turns at 200 each). You can set the price to be based of the current price of a particular city instead of it being static. Implementing Contracts is a big feature that needs to be built into the heart of the system. We have some of it already working and hopefully can get most of it in there by next weekend.


A third thing we worked on this month has been revamping the planet graphics. The planet textures and effects were created over a period of time but we've never been terribly good at it. Recently we ran into a good planet artist who is happy to help us out for free. We're implementing their techniques and advice and the planets are looking a lot better now. We like the way everything is going. We hope we can push out some more screenshots onto the website by next week!


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