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Military and logistic contracts Messages in this topic - RSS

Baston
Baston
Posts: 40


4/29/2016
Baston
Baston
Posts: 40
Seeing that battles start to occure everywhere in the system, I thought about two other kind of contracts :

- Mercenary contracts :
The player can create a contract with the following parameters :
-- Location : the place he want to be protected by the mercenary.
-- Fixed period or not : The mercenary will be paid for staying a defined period, or per turn.
-- Credits : The amount paid per day, or for the period. May be paid with ressources directly.
-- Power : the minimum fire power of the mercenary.
-- Retreat / defeat penalty.

- Transport contract :
The player pay another to transport ressources from one point to another :
-- Point A
-- Point B
-- Time limit

-- Credits : The amount paid per unit, or for a fixed quantity. May be paid with ressources directly.
-- Delay penalty
-- Loss / cancel penalty : in case the transport is destroyed and the ressources never reach their destination. (stealing is bad)
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Razorix22
Razorix22
Posts: 13


4/30/2016
Razorix22
Razorix22
Posts: 13
Yeah, let's make PMC business. ^^
edited by Razorix22 on 4/30/2016
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Masdus
Masdus
Posts: 68


5/1/2016
Masdus
Masdus
Posts: 68
Well you SORT of can already, by sending the Merc cheap contracts to feed whatever industry they are running. Not quite a solution for a 100% dedicated Merc force though.
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