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Contracts implemented and more planets graphics Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1397


11/3/2015
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
This has been a busy month for me, not so much for the game development but real life! I didn't get as much time to spend developing as I would of liked but I did push through a complicated milestone that needed a lot of focused quality time.
Contracts have been implemented and seem to be working well. When you trade products with another player in game, it must be done through a contract., Since this game is played mostly "off-line" there needs to be a system In place to enforce trades when either player is online.

They can be simple one shot affairs where you agree to buy a certain amount of product at a certain price. Most likely however, trade between two players will be a repeated affair such as trading 1000 units of a components every 10 turns at a price keyed to the current value at a specific city. This is the typical way a player can manufacture the higher tier products which require several different components to be brought together at his factory most of which he can't produce efficiently or in bulk. The contract tracks what you're selling or buying and to whom for how much and how often and to what location.

Contracts can be put out to the public and accepted by anyone, there are plans to make them re-negotiated or modified as an offer. Once accepted, the players can give a transport orders to pick up goods and transfer the a appropriate location USING the contract which will change ownership of the goods, move the money and enforce any other restrictions present in the contract automatically.

Screenshots don't do Contracts much justice since the complicated parts are how they are handled in the back end but this is what a search grid and a contract are looking like now.




Another thing we worked on this month was the planet textures. We recently got together with an artist who provided some working examples of his very pretty planets. We took what he showed us and re-worked our planets to make them more eye-catching. There are several different version of each planet type as well as rings and atmosphere "glows" that are randomly put together for all the planets in the game but here is look at one version of what all our planet types look like:



We updated the website with more screenshots also

With Contracts mostly working now we're going to move onto implementing Combat, something that my wife has been waiting for =) After that it should be Titles system and then the big one which is the Event system. Those are the only major components remaining before a fully playable game!
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