Use this forum to ask for new features or suggest changes to the game.
playing the,pirate
Naills Posts: 48
5/5/2016
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The,ability to hide who a ship or unit belongs too. any unit or ship set like this would be attacked by everyone as would be seen as being a pirate or bandit
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Doctor Dread Administrator Posts: 1478
5/5/2016
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Naills wrote:
The,ability to hide who a ship or unit belongs too. any unit or ship set like this would be attacked by everyone as would be seen as being a pirate or bandit Hiding the names of the units unless you're the attacker wouldn't be too hard but in the end they can see your ships leave and watch where they go. There is even going to be a report in the reporting section to bring up any corps asset list.
It was decided early on that "stealth" for units in any form wouldn't be a part of the game. Firstly, it's difficult to implement something that can be seen by some people but everyone else can't, everyone has to track everything that they can and cant see. The game is played "openly" like an RTS with no fog of war, or that new game "Offworld Trading Company" (good game, 20+ minute trading war game similar theme to Barons of the Galaxy)". But also with the internet its not realistic to keep any secrets in the game. It's not like I can make a hidden planets that are discovered by people and that can be kept a secret for very long. It's a lot of complicated work to implement for a feature that has little payoff and is gotten around very easily.
That being said, there will probably be some form of hidden locations and units that have to be found through events, but stealthing your own corp or units will probably never happen.
If you want to become a "Pirate Corp" let me tell you that the idea of having asteroids and rogue planets close to but not necessarily inside the solar systems is already in place and those would be a great place to move your corp HQ to, with your guild of pirate buddies of course, and raid from that base. There are going to be NPC faction pirate that will, probably through event, set up a base nearby and raid players from until there base is destroyed. The idea of having voting power to make them your allies temporarily is something we want to try to do.
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Masdus Posts: 68
5/5/2016
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Simply not being omnipotent and able to see all military units would be a massive boost to the game. Being able to scout without risk your opponents defenses before attacking gives the attacker a massive advantage.
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+1
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Doctor Dread Administrator Posts: 1478
5/5/2016
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Masdus wrote:
Simply not being omnipotent and able to see all military units would be a massive boost to the game. Being able to scout without risk your opponents defenses before attacking gives the attacker a massive advantage.
Sending in a level 1 Infantry before you attack will just become the norm. Stealth play in a game like this doesn't work. It's just a like a board game. you can see everything and plan accordingly. If you go all in one someone everyone else will jump on you also. Its more of a political game. I have this idea to allow units to be set to "react" when a fight happens, like guard mode but with an optional range stat. They would come to the scene of a fight if one happens against you, or your guild, or anyone etc within a range you set..
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Masdus Posts: 68
5/6/2016
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Yes, that is why games like Ikariam don't provide you a battle report unless your force survives the combat round, to avoid using cheap units for perfect scouting. These are issues that have long been solved or mitigated.
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+1
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