hellboydmc

all messages by user

4/6/2017
Topic:
Military contract

hellboydmc
hellboydmc
i would even buy a 90$ accelerated start if you can add this XD
4/6/2017
Topic:
Military contract

hellboydmc
hellboydmc
Vulpex wrote:
Actually not a bad idea. Would be only private contracts of course no point in telling some pirate that my gorgeous defense force is going to leave in twelve turns...

In practice this can already be done with recurring contracts for something ludicrous i.e. sell 1 unit of water for 100,000 every turn or something like that.



that i know we can do but i would love something more clear then a random contract like you say becaus like this i can accept the contract but not send the unit and the other player cant do jack about it.


But whit a real military contract my unite would fly straight away where the contract is needed
4/6/2017
Topic:
Military contract

hellboydmc
hellboydmc
Doctor Dread wrote:
You want a contract type that will track that you are "Guarding" a certain corporation at a certain location for a set amount of time. That might be possible.

It would make more sense to have some sort of Escort order that makes your ships follow another one around and guard it in combat. But that is something I would have to to add to the game first.


the two thing you speak about is exactly what i would LOVE to do
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