7/13/2017
Topic:
License Agreements, Corporate Services and Waste
Rekk
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Three kinda neat ideas that may or may not fit well into this brilliant game, I'll leave that decision to people who know better.
License Agreements - A more typical idea of 'research' provided by the Ruler of each city (or Emperor of a planet etc.). These would be researched by the ruler, taking a reasonable time (1-2 weeks) and costing a decent wad of cash/resources. The amount of co-active agreements each city or planet could have would depend on its population. In turn these could be bought by regular players by paying a royalty (again, cash/resources) thereby gating them. They would provide specific bonuses that could be selected based on that cities requirements.
E.g. Molds - reduces the cost of all productions that use basic metals by 1. The Ruler of NY pays the fee (say $1,000,000,000 and 100,000,000 basic metal or whatever) and waits 1 week, that license agreement can now be bought by corporations with their HQ in NY for $50,000,000 and now that person gets a -1 to all productions that use basic metals (obviously not going less than 1). Some of that money could go back to the ruler too.
Other ideas include - decreasing the logistics costs of things, increasing the base demand rate, increasing the volume, increasing defenses, increasing the production of the local resources, decreasing overcrowding, increasing the population effect of buildings, decreasing construction times, increasing nearby vehicle speed and making everyone spontaneously disco.
Corporate Services - Like civilian services, but for corporations! These buildings could represent the tier above civilian services, and would act in a similar way, only the demand is set by the corporations using their services, and the service build could be voted upon by people who are in that city. The resource cost tokeep it running per turn could be military units, items (artifacts?) or just resources. These could work by charging corporations who want to use these services, and the more people using it, the more the demand increases. These could have similar effects to the above, increasing production, decreasing costs/time etc. Not totally sure how to prevent demand simply skyrocketing, but just thought it could be a neat 'people powered' alternative to the license agreements.
Waste - Basically a 'negative' resource generated by increasing population. Essentially it would be 'sold' by the city, the supply set by the population level. This could then be converted at a very low ratio to resources at specific waste plants. Each civilian service would also increase it substantially. If supply is high, then negative effects could happen to the city, decreased growth etc etc.
Anyway, just came up with these daydreaming. See you out in the stars,
Rekk |