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Chaos Bomb heading for Sol System! (Updates Inc)
Doctor Dread Administrator Posts: 1478
5/20/2016
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There are some DRASTIC changes coming this weekend, probably Sunday evening 5/20/2016. Mostly the Logistics, repairs and hopefully events. The Structure and Military Logistics are changing as follows:
Your max structures is 2 + your current corp level. Yes that means you can have only 12 structures at level 10 (Your Corp HQ does not count for logistics). before getting a 5% per structure penalty. If you've got 30 structures right now you'll be getting an enormous penalty if you don't salvage some. The penalty mechanic stays the same but at 5% for every 1 you are over your max. Level of the structure is irrelevant.
Military logistics does not go by straight count of units anymore. A units level is how much it counts towards logistics except for ships which use their size stat to determine how much they count towards logistics. For example a level 8 ground units costs 8, a level 2 ground unit cost 2,, A Corvette cost 1 regardless of its level, a Freighter costs 4 and so does a battleship. The military logistics maximum is now 50 per corp level, that's 25 100x stacks of ground units at level 5 corp HQ or literally 250 Corvettes before getting a penalty of 1% for every "point" over your max That 50 per level might go down again in the future
Repairs: Structures only repair 1% per turn now instead of 5%. Military units repair 1% per turn as before but the bonus for being in the location with a base or shipyard was cut in half. You can get a 5% per turn repair at a location with a level 10 base. It will now cost money to repair military units! It's currently set at 0.2% of the units value per turn. That means to repair a unit from 0% to full 100 turns later will cost 20% of what the unit is worth over that time. That can be a lot in a short time for a 100x stack of Variteks. Currently, repairing faster at a base does not increase the cost. You either "repaired" or didn't and repair cost that set amount. There is currently no way to halt repairs and they still happen automatically. It also will repair even if you don't have the money putting you in debt and can crash your corp. A way to stop your units from repairing and not repair them if you don't have the funds will be implemented in the future.
Everyone will be given a "paid" account which should allow you to move your Corp HQ out of Sol and into the new systems.
Some things that may or not make it this update:
You will only be able to upgrade one unit per military base (for ground units) or Shipyard (for ships) that you have, probably regardless of level. It may become another logistics stat at the top of the assets page. This will keep you from spawning 100 small units to upgrade farm them. Your bases can still construct normally.
Getting 50% back for salvaging a unit might scale down to 25% depending on how damaged the unit is. A destroyed unit would give 25%
UPDATE (5/22/2016)
There have been so many changes to the system that we now plan to spend another day or two making a few more changes and then we will restart the game entirely. It will be an Alpha 3 with another chunk of players who have signed up in the last month. edited by DrDread on 5/22/2016
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Masdus Posts: 68
5/21/2016
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Untenable. How many players are even still logging in? The majority seem to be on auto pilot. With a large vibrant community such low structure limits would work and encourage trading. With a small player base it simple means that most will be stuck producing raw materials and components as it will be impossible to trade for the other components you need.
Logistic changes are I think a step in the right direction, though with the Ship VS Ground troops is has in my experiance been the maintenance cost of ships that makes them 2nd class citizens to troops. Besides with the reduction in our earning capacity, logistics pretty much becomes irrelevant anyway. edited by Masdus on 5/21/2016
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Doctor Dread Administrator Posts: 1478
5/22/2016
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There have been so many changes to the system that we now plan to spend another day or two making a few more changes and then we will restart the game entirely. It will be an Alpha 3 with another chunk of players who have signed up in the last month.
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Masdus Posts: 68
5/23/2016
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Darn, I never really got to test out my Monoliths.
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Doctor Dread Administrator Posts: 1478
5/23/2016
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The numbers on the bigger ships are changing some also. They're going to do more ground damage especialy the monolith
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