Doctor Dread Administrator Posts: 1478
6/20/2016
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It seems that a particular guild intends to dominate the Odegard system. Is there some parley to lay claim to any of the planets out there?
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Masdus Posts: 68
6/21/2016
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Interesting you should mention, I have been meaning to post since the misunderstanding, but I hate trying to post from my phone
The Odegard Association exists to ensure the safe and prosperous access to the material wealth of the Odegard system by the registered stakeholders. As such we shall take all measures within our power to prevent unregistered military forces and industry from establishing itself within the system. We currently work to found the first city in the system upon Odegard V. While we take no measures to prevent or regulate the creation of other cities within the system, we do ask stakeholders to assist us in ensuring the prosperity of this city so that there is at least one metropolis to stimulate demand for products without the tedium of a long haul back to the Sol System.
And wishing to be recognised as Stakeholders should contact the Association with their proposed raw material claims, projected industrial base and the size and nature of any military force they wish to station within the system.
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Doctor Dread Administrator Posts: 1478
6/21/2016
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I plan to establish a farming operation on the moon of Odegard Va. My intentions are peaceful, and my fleet will insure it remains that way. I plan to ship needed and uncontested foodstuffs to the first city of Odegard V to help it prosper as well. However I do not recognize the authority of the Odegard Association and I will not seek any official right of claim on a free system. Furthermore, if the attacks against our corporation from the "Core" corporations don't abate back on earth then reprisals will begin to happen out here where the Terran Federation offers no protection.
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Masdus Posts: 68
6/21/2016
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Nice use of your own "push construction queues" to manufacture a fleet out of nowhere. Begs the question of why bother playing let alone potentially subscribing to a game administered in such a fashion.
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Doctor Dread Administrator Posts: 1478
6/21/2016
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Masdus wrote:
Nice use of your own "push construction queues" to manufacture a fleet out of nowhere. Begs the question of why bother playing let alone potentially subscribing to a game administered in such a fashion.
I'm sorry which one of your 4 accounts working together to attack people are you posting this from? =) We're in an Alpha test, here's some things to consider:
- I pushed construction queues for everyone, I'm probably going to do the same thing every couple days to accelerate the game. We're not going to test for a year
- I don't need to push the queues to get ships, I can make anything I like through an admin screen. All but two destroyers in my fleet is legitimate and I'm not even playing hard.
- I need to be "In Game", I'm the developer and the one who needs to see things working from the player side.
- I'm letting you take Odegard V because I need to see the voting system work with actual players. But I also need to take a city to see it work from the other side. We're testing!
- The game will end in a couple more weeks once I see a few more quests get up and working and we go to an open beta with a Kickstarter
- You're probably going to get a free account for all your help =)
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Masdus Posts: 68
6/21/2016
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If you needed to test, you could have simply approached us to do so. Let me put it this way, I develop games for a living, I am well aware of the need for developers to test in multiplayer environments. I am also well aware that the rise of the "public alpha" test has imposed upon developers a need for transparently that was never require when alpha test were restricted to the office and/or contracted testing agencies. No they are more then test, they are the initial advertising for games, and it only takes a quick look at steam early access games to see that most games success under this model begins and ends with the alpha.
So here is the thing, you are pushing a web/mobile game, which is a saturated market place where free to play has become the expected norm. Again we only need to look at games like AD2640, an extremely polished and engaging web game which started as a sub model but has transitioned to free to play in order to actually to survive, to know that you are pushing uphill for this game from the start.
So what do we take from this? The Alpha is more then just a test, the players here and now are going to be essential to any kick-starter (go and look at how many web games ever manage to have a successful Kick starter these days) and more broadly the game in general. Thus the alpha needs to be more then just testing to them, it needs to be an experience that they enjoy so that they are active recruiting others to this game. So truly rationalise all you want, we only need look at the corporation list and the number of lvl 1 and/or no HQ's to know that like most web games retention levels are already low.
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Doctor Dread Administrator Posts: 1478
6/21/2016
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You were sent an email telling you were testing an Alpha version of a game, you know you're testing everything, I also develop and host games, not for a living but for fun with friends. From D&D to board games, all my life. I'm not a small indie studio, I'm one guy doing this for fun as a hobby. It's not possible for me to make this game with limitations like that. We're not going to test for 3 months at a time in ALPHA where so far we're dramatically changing the entire game every 2 weeks (which was expected). I also don't expect it to make much money at all. This game is far from mainstream and might have been a 1 million player popular like 10 years ago. Like you mention, the browser market is so saturated nothing can get anywhere unless you have 40 million dollar advertising budget and Kate Upton half naked in a super bowl commercial licking her lips if you buy in game gold. My budget has been a couple thousand dollars total. I'm shooting for 1000 players with enough income to keep the game going and a handful of people having fun playing it. You're invited to come join us =)
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+1
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gwright Posts: 1
6/22/2016
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Hmm look to Might and Fealty. Different concepts but similar niche and subscription model. The game has never exceeded 400 active accounts, and that includes free accounts.
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Masdus Posts: 68
6/22/2016
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Doctor Dread wrote:
I plan to establish a farming operation on the moon of Odegard Va. My intentions are peaceful, and my fleet will insure it remains that way. I plan to ship needed and uncontested foodstuffs to the first city of Odegard V to help it prosper as well. However I do not recognize the authority of the Odegard Association and I will not seek any official right of claim on a free system. Furthermore, if the attacks against our corporation from the "Core" corporations don't abate back on earth then reprisals will begin to happen out here where the Terran Federation offers no protection.
Would you consider providing all varieties of crops? The source of food the city currently relies upon is not bountiful and thus requires significant infrastructure that can be better spent elsewhere
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Guest
6/22/2016
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I think you misunderstand the purpose of the Odegard Association. First let's examine the situation. At this time there is no shortage of resources or product opportunity in Sol. Thus there is little reason to ship resources from Odegard to our birth system. So for Odegard to be a viable business enterprise, we require cities in system to supply. Now while some importing from Sol is viable, really to supply and significant population base we need local resource extraction.
This leads to two issues 1) Resource scarcity, some resource like crops are no abundant in Odegard. Particularly in terms of rich or fertile zones. Thus those seeking to make a profit from local production may be encouraged to seek military might to lay their claims. Thus the advent of the Odegard Association register which attempts to provide an offical list of "rightful" property owners. Now history has shown that such a registery must be back by political and military force. Since no nations exist within Odegard we can not rely on th historical source of such guarantees. By having your claim recognised by our association, you also have our assistance in protecting you claim.
2) As Masdus has shown, even with the Terran Federation on hand it is difficult to defend a corporations diverse holdings. Our association aims to provide rapid response for those whom engage in fair commerce in the system. Part of our solution is to keep the system as demilitarised as possible, as that makes it fair easier for us to spot raiders given the tools we have.
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Doctor Dread Administrator Posts: 1478
6/22/2016
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I do plan to provide a variety of crops to the new city, even choosing crops that don't compete with your own and even if the price is already low. Our intent is in line with the Odegard Association to help the first cities of the new system prosper but we do so independent of any outside groups influence.
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Masdus Posts: 68
6/22/2016
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Doctor Dread wrote:
I do plan to provide a variety of crops to the new city, even choosing crops that don't compete with your own and even if the price is already low. Our intent is in line with the Odegard Association to help the first cities of the new system prosper but we do so independent of any outside groups influence.
Price is not the main issue, volume required is. The association would be glad to give up the majority of its farming assets in order to focus on the traditional industries of our member corporations.
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Doctor Dread Administrator Posts: 1478
6/22/2016
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Let's work towards that arrangement. The moon of Odegard Va happens to have the largest fields in the system, with a little more time we can farm several different farming products at once. We're also planning to work towards Water, woods and infrastructure products like housing
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Masdus Posts: 68
6/23/2016
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We do have a corporation that specialises in the wood category, though they have yet to move much infrastructure to the system. Primarily we have not established a significant income stream in Sol, which limits just how production capacity we can spare for Odegard, particularly since at this time there is no way we can supply the requirements for growing the city.
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