Use this forum to ask for new features or suggest changes to the game.
For Beta launch
Cainon Posts: 36
7/29/2016
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I would like to see pricing of products slightly change as I found making Basic clothes costed me more than I could sell them for aswell as to produce.
Lvl 1 to produce basic clothing and not buy any products off others. Minerals mine (Basic Minerals) Basic Chemicals factory Industrial Chemicals Factory Ceramics Factory Metal Mine (Basic Metals) Fabrics Factory Clothing Factory Fields (Cotton) 1 x transport
8 x $800 = $6400 each turn Not including transport. This does not include cost of tier 1 products you use to produce the tier 2 3 4 products.
if I create 25 pieces of basic clothes per turn.
Average demand prices are $119 x 25 = $2975 is what I would earn each turn with research a bit more produce upto 30, For selling basic clothing per turn at lvl 1 clothing factory. No profit
lowest demand selling price = $75 x 25 = $1875 No profit
Highest demand selling price = $185 x 25 = $4625 No profit
Highest demand for a product in the game at the moment was Vehicles at $185 dollars and in very high demand
The lowest was $75 dollars which was clothing, someone actually built this in the Sol System this to meet the demand for the cities.
So far their running at a lost of $1775 dollars per turn with the highest demand at the lowest cost your lost $4525 dollars per turn.
EG Products Tier 1 50-160 tier 2 120-240 tier 3 200 - 400.
For me I will stick with the lvl 1 products as I see no profit with tier 2,3,4 products at this stage of the game. Hope you have look at this and have made changes before beta so that adjustments can be made if need be in future. edited by Cainon on 7/29/2016
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Doctor Dread Administrator Posts: 1478
7/29/2016
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On an average resource value of 10 it takes you at most 1,000 credits to make 10 units of resource.
It takes 10 units of resources to make 25 units of a component plus another 1,000 credits.
Now you've spent 2000 credits and have 25 units of a product.
It takes 10 units of components and another 1,000 credits to make 50 units of an end product.
If you spend the 4,500 to make 10 resources, 25 components and then 125 end products with it. you ended up spending 36 credits per end product and selling it for on average 100 each.
Now that's assuming you make them all yourself and everything's demand is 100 .
It's not easy to make everything needed to make the end products or even the components but if you got together with a guild or a few other players who specialize in the all the resources and components you can be VERY profitable.
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Guest
7/30/2016
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Thanks Doc for responding.
So if I understand I produce at my clothing LvL 1 factory will produce 125 units of basic clothing per turn for 8 basic fabrics, 1 ceramic and 2 basic metals. My first question
So I say Consumption of End products for a city will be more than Components and Basic Resources? My second question
Last question Would be why would I pay for a cities Infrastructure? Will they do that themselves?
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Doctor Dread Administrator Posts: 1478
7/30/2016
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The components factories, like Basic Fabric, Baisc Ceramics. make 25 units at level 1. The end product factories, like Clothing make 50 units at level 1.
I mentioned 125 units because you can make 125 units of clothing with 25 units of different kinds of fabrics components. I was just trying to show you why its profitable.
The consumption in a city of end products is the same as other products. When you make end products, it makes a lot of product and you will quickly oversupply the city you are in. You can expect to have to ship your clothing to the other cities.
The city infrastructure is just another kind of product in the game, like "Roads" but they are different because they don't actually make any product, it sells automatically to the city they are in. You cannot move them or sell them somewhere else.
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Cainon Posts: 36
7/30/2016
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You dont have to pay Maintenance on the infrastructure?
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Doctor Dread Administrator Posts: 1478
7/30/2016
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You do, its just like any other structure. It takes components and produces a "Product" like Roads or Communications but it sells it automatically to the city it is in. You can't pick it up and sell it somewhere else.
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