HomeGeneral Discussion

General topics about Barons of the Galaxy

About those dangerous fads... Messages in this topic - RSS

Vulpex
Vulpex
Posts: 390


8/20/2016
Vulpex
Vulpex
Posts: 390
I'm looking at the way the dangerous fads etc affects the cities and it is something that I have to wonder about - especially the way it hits small cities which are trying to grow.

Here is my experience:

Location:

Western, Gulyaev V

Event ID - 1392
Event ends - Turn 1965

Stage: 2 - Voters have elected to BAN this dangerous fad - Ends: 1965
As a result of this outcome every product in the Gadgets category will fall by 100 and the population of planet Gulyaev V will increase 1% over the next 100 turns.


Ok so far so good.

But here is the problem.

We are in turn 3074 (over 1000 turns since the fad ended) demand for gadgets which have never been sold in Gulyaev (e.g. cellphones) is now at 12.8 % - I also checked after 500 turns, demand at that point was at 7.8 %.

At this rate I expect it will take something between 3000-5000 turns for a new city to recover from one of these fads.

If this is working as intended - fine, but it does seem a bit harsh when trying to setup an economy in new systems.
edited by Vulpex on 8/20/2016
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software