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Back from Vacation! Did Some bug fixes anyway! Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1397


9/18/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
Back from 3 days at Disneyland with the family, now I'm ready for a vacation!....


  • Added commas to the credit amounts for contracts
  • Changed Corporation search to default by city and have a useful search feature
  • When you didn't have enough components to run your factory it was charging you zero to run it, It should be your halted production cost now
  • Hopefully fixed a bug where salvaging or destroying a structure wouldn't recalculate the overcrowding percentage at the location.
  • You may see a "Game Turn is changing" screen now if you try to access a page while the turn is flipping.
  • Fixed a major bug with artifacts that allowed you to switch to a high level artifact and get if for the low level artifact production cost.
  • Related to artifact bug - All research facilities were being considered as "Halted Production" no matter what. That ahs been fixed and you should see a bump in your cost for those doing artifacts.
  • Also, when switching artifact types there is a turn delay before production will continue now.
Going to work on A distribution Center structure and saving off Order Lists this coming week
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