Use this forum to ask for new features or suggest changes to the game.
	Downgrade Structure or reduced capacity 
		
	
 
		
		
	
	
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			Vagabond820 Posts: 21 
			
  			
			9/25/2016
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			Can we get a feature that allows you to return a building to an earlier level of maintenance/production or a way to reduce the operating cost by reducing the production rate?
  Downgrade: return a lvl3 structure to a lvl2 structure. Reduce Capacity: building maintenance per turn = base rate (level dependent) 20% + production rate 80%.  As an example, a level 2 building may cost 500 per turn (full rate) and a lvl3 1500 per turn (full rate), but a lvl3 producing at a lvl2 rate would cost 700 per turn.
			
			
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			Doctor Dread Administrator Posts: 1478 
			
  			
			9/25/2016
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			Vagabond820 wrote:
 Can we get a feature that allows you to return a building to an earlier level of maintenance/production or a way to reduce the operating cost by reducing the production rate?
  Downgrade: return a lvl3 structure to a lvl2 structure. Reduce Capacity: building maintenance per turn = base rate (level dependent) 20% + production rate 80%.  As an example, a level 2 building may cost 500 per turn (full rate) and a lvl3 1500 per turn (full rate), but a lvl3 producing at a lvl2 rate would cost 700 per turn. 
  That idea is on the to do list. You probably will get some money back on the downgrade.
			
			
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			Vulpex Posts: 390 
			
  			
			9/25/2016
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			This sounds familiar - yes pretty please   Would love this. Far too easy to overbuild, or to have requirements be a bit different once neighbours come to settle in.
			
			
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			ChaChaCharms Posts: 167 
			
  			
			12/14/2016
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			Has there been any movement on this front? I don't want to destroy my lvl 8 structures, but would rather drop them to lvl 4 or 5 instead of manipulating their productivity...
			
  -- Never trust anything that can think for itself if you can’t see where it keeps its brain..
			
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			Doctor Dread Administrator Posts: 1478 
			
  			
			12/14/2016
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			ChaChaCharms wrote:
 Has there been any movement on this front? I don't want to destroy my lvl 8 structures, but would rather drop them to lvl 4 or 5 instead of manipulating their productivity... 
 
  ... It's on the to do list I promise you =)
  I have to get all the mysterious artifacts at least functioning and its a slog. They are the last feature to put in at a minimum level before I can spend time on refining things.
 
  Also, Isn't it currently the same thing as a lower level structure? If you set it to 50% production the cost doesn't go to 50% a well?
			
			
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			ChaChaCharms Posts: 167 
			
  			
			12/14/2016
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			Yes the cost goes down, but my structural capacity remains the same, basically I want to employ lean practices whiles maximizing my research
			
  -- Never trust anything that can think for itself if you can’t see where it keeps its brain..
			
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