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Events do not affect population growth Messages in this topic - RSS

Skratti
Skratti
Posts: 20


2/6/2017
Skratti
Skratti
Posts: 20
Sirius IV : Antink has an event that gives 5% growth over the course of 100 turns.

before turn evaluation: 4,901,147 inhabitants, -2942 growth
after turn evaluation: 4,898,209 inhabitants

I assume that the event should have given about +2500 growth, resulting in a loss of only 500 inhabitants.

(5,000,000 * 5%) / 100 turns = ~2500 per turn
edited by Skratti on 2/6/2017
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


2/7/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Skratti wrote:
Sirius IV : Antink has an event that gives 5% growth over the course of 100 turns.

before turn evaluation: 4,901,147 inhabitants, -2942 growth
after turn evaluation: 4,898,209 inhabitants

I assume that the event should have given about +2500 growth, resulting in a loss of only 500 inhabitants.

(5,000,000 * 5%) / 100 turns = ~2500 per turn
edited by Skratti on 2/6/2017


I would have to double check but I think its working correctly but the population growth indicator on the planet might not be considering the population gained from the event, only the population won or lost through demand. It might not be picking up on population lost through combat either.

If you're looking at total population and tracking it, you might be missing another source of gain/loss. Have to take a look
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Skratti
Skratti
Posts: 20


2/7/2017
Skratti
Skratti
Posts: 20
Very strange:
The bug seems to have disappeard. In the last 9 turns, the city lost about ~3000 in overall.
That's about 350 per turn, which is the expected amount :
-2640 per turn is shown in the overview, but quite some people are gained through the event...

So everything looks good.

Keep up the good work smile



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