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Pirate bounties are terribly flawed Messages in this topic - RSS

Orexis
Orexis
Posts: 61


2/13/2017
Orexis
Orexis
Posts: 61
Event ID:17499

Damage Taken
Orexis Industries:72%
Hackzkie:27%

This payout exemplifies the issues I've previously brought up with the payouts being based on damage taken. The other Corp sent in a single scout to intentionally die knowing at minimum they get 20 million in payout if Noone destroyed the pirates. In this case they got 54 million of a 200 million payout, which after repairs and fleet upkeep costs is a significant impact to the one fielding a fleet strong enough to to take it down in addition to the time investment of sending a fleet to another system

I know you've said tracking damage dealt is very difficult but the current system promotes sending in hp bonuses cheap units to take damage and steal bounties from those actually bothering to fight. Even in the case of someone sending in a large fleet of bombers against fighters, payouts shouldnt reward fighting dumb and should reward someone fighting smart and bringing in something effective at taking out fighters. And please remove the 10% payout for not killing the pirate, the alien motherships pay 100+ mil for sending any unit in to die.

Another issue is payouts for high level ground based "hostile raiders" do not scale at all. A level 9 military base is extremely tough to crack even with a good fleet and pays only 30 mil - my repair costs were ~70 million. While a much easier level 6 "pirate raiders" pays 200 mil.
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