cyb0rg Posts: 123
4/20/2017
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A1 Geotechnical
- Geobooster - Increase population at the location by 5% over the next 100 turns.Must be deployed at a city.
- Geo Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.
A5 Geotechnical
- Gaia Booster - Increase population on the entire planet by 5% over the next 100 turns. Must be deployed at the center of a planet, grid 12:12.
- Gaia Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.
AX Geotechnical
- Heavenly Bounty - Increases population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.
- Solar Reducer - Reduce population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.
A1 Cybertronics
- Terminator Units - Creates a powerful Infantry Unit. Must be deployed at Corporate HQ.
- Cyber Assassins - Creates a powerful Commando Unit. Must be deployed at Corporate HQ.
- Nanite Swarm - Inflicts 25% Damage to all structures and defenses at any ground location.
A5 Cybertronics
- AI Hyperfighter - Creates a high powered Scout Ship. Must be deployed at Corporate HQ.
- AI Supervirus - Steals 10% of all profits on the planet and transfers it to your corp. Must be deployed at Corporate HQ.
AX Cybertronics
- AI Reapercraft - Create a very high powered Corvette. Must be deployed at Corporate HQ.
- AI Battlemechs - Create a very high powered Battlesuit unit. Must be deployed at Corporate HQ.
A1 Metaphysics
- Mini Railguns - Arms small units (Infantry, Commando, Mechanized). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Personal Shields - Arms small units (Infantry, Commando, Mechanized). Increases base hit points 50%. Places effect into one of 3 open slots on deploying unit.
- Personal Shields - Arms small units (Infantry, Commando, Mechanized). Reduces upkeep by 50%. Places effect into one of 3 open slots on deploying unit.
A5 Metaphysics
- Particle Beam - Arms medium units (Armored to Varitek). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Hypersteel Plating - Arms medium units (Armored to Varitek). Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
- Atomic Regeneration - Arms medium units (Armored to Varitek). Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.
AX Metaphysics
- Nova Cannon - Arms any ship unit. Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
- Quantum Shields - Arms any ship unit. Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
- Hyperflex Aura - Arms any ship unit. Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.
A1 Dimensional
- Gravity Sled - Arms any ground unit. Increases base movement by 1, or3 for aircraft. Places effect into one of 3 open slots on deploying unit.
- Gravity Control - Arms any ground unit. Increases base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.
A5 Dimensional
- Starwell Thruster - Arms any ship unit. Increase base movement by 5. Places effect into one of 3 open slots on deploying unit.
- Mass Nullifier - Arms any unit. Increase base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.
- Matter Folding - Arms any ship unit with hangar capacity. Increase base hangar capacity by 50%. Places effect into one of 3 open slots on deploying unit.
AX Dimensional
- Longdoor system - Arms any unit. Increase base movement by 25. Places effect into one of 3 open slots on deploying unit.
- Spacial Compression - Arms any unit. Increase base cargo capacity by 500%. Places effect into one of 3 open slots on deploying unit.
- Hypercube - Arms any ship unit with hangar capacity. Increase base hangar capacity by 250%. Places effect into one of 3 open slots on deploying unit.
A1 Mysterious
- Random Quest (A1) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Heroic Infantry Elite Commandos Mercenaries Xenoraptors Advanced Interceptor Zenith Hypercraft Duranium Warbird Privateer A5 artifact
A5 Mysterious
- Random Quest (A5) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Neo Tank Gunsuit Ion Gun MAK Gunship Space Train Pirate Marauder Non mysterious AX artifact
AX Mysterious
- Random Quest (AX) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
Ace Fighter Heavy bomber Modified Varitek Warp Freighter Warp Frigater Warp Carrier Three Random non mysterious AX artifacts
edited by cyb0rg on 4/25/2017
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+3
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FuriousGeorge Posts: 51
5/8/2017
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Thanks for the list, very useful!
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Zip555 Posts: 67
5/8/2017
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A bit like http://baronsofthegalaxy.com/home_guide.aspx?section=artifact
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Doctor Dread Administrator Posts: 1478
5/8/2017
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Zip555 wrote:
A bit like http://baronsofthegalaxy.com/home_guide.aspx?section=artifact[/quote]
He put in the units you can get from the artifacts
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Hutton Posts: 276
6/20/2017
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Are Pirate Battlecruisers unabotainable?
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Vulpex Posts: 390
6/20/2017
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If you see one let me know.
If you see a MAK mothership *droools* really let me know...
Yeah some units are NPC only so far...
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Hutton Posts: 276
6/20/2017
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There's something that bugs me about getting a Pirate Marauder and not being able to get a Pirate Battlecruiser to complete the set.
Atmosphere-wise as well, it just feels off kilter. I wouldn't think twice if it were just impossible to capture MAK ships. But once a hundred diferent corporations have succefully captured and reprogrammed MAK ships it starts to feel really weird, from a narative perspective, that they are all the exact same type.
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Aywanez Posts: 64
7/21/2017
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Maybe it's the one with the only one with a security flaw in its programming?
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LunaMoth Posts: 47
6/5/2018
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bump
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Doctor Dread Administrator Posts: 1478
6/6/2018
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When an intergalactic Crime Lord asks you to rescue his daughter from a Dark Star Base in Sector 7 on a quest... the reward might be A Battlecruiser.... literally coming soon!
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Vulpex Posts: 390
6/9/2018
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Daughters are such an overused kidnapped victim. How about rescuing the family pet instead? A battlecruiser for the return of my pet rock!
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+1
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Doctor Dread Administrator Posts: 1478
6/12/2018
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Vulpex wrote:
Daughters are such an overused kidnapped victim. How about rescuing the family pet instead? A battlecruiser for the return of my pet rock!
"An ecentric elderly aristocrat widower demands the return of her pet dog from the clutches of Commonwealth in Sector 7"
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RadCavalier Posts: 24
6/12/2018
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Bingo. I think we've got a winner.
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