HomeGeneral Discussion

General topics about Barons of the Galaxy

Guide: Artifact List Messages in this topic - RSS

cyb0rg
cyb0rg
Posts: 123


4/20/2017
cyb0rg
cyb0rg
Posts: 123
A1 Geotechnical
  • Geobooster - Increase population at the location by 5% over the next 100 turns.Must be deployed at a city.
  • Geo Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.

A5 Geotechnical
  • Gaia Booster - Increase population on the entire planet by 5% over the next 100 turns. Must be deployed at the center of a planet, grid 12:12.
  • Gaia Scorcher - Decrease population at the location by 5% over the next 100 turns. Must be deployed at a city.

AX Geotechnical
  • Heavenly Bounty - Increases population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.
  • Solar Reducer - Reduce population in the entire system by 5% over the next 100 turns. Must be deployed at the center of a star, grid 12:12.

A1 Cybertronics
  • Terminator Units - Creates a powerful Infantry Unit. Must be deployed at Corporate HQ.
  • Cyber Assassins - Creates a powerful Commando Unit. Must be deployed at Corporate HQ.
  • Nanite Swarm - Inflicts 25% Damage to all structures and defenses at any ground location.

A5 Cybertronics
  • AI Hyperfighter - Creates a high powered Scout Ship. Must be deployed at Corporate HQ.
  • AI Supervirus - Steals 10% of all profits on the planet and transfers it to your corp. Must be deployed at Corporate HQ.
AX Cybertronics
  • AI Reapercraft - Create a very high powered Corvette. Must be deployed at Corporate HQ.
  • AI Battlemechs - Create a very high powered Battlesuit unit. Must be deployed at Corporate HQ.
A1 Metaphysics
  • Mini Railguns - Arms small units (Infantry, Commando, Mechanized). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
  • Personal Shields - Arms small units (Infantry, Commando, Mechanized). Increases base hit points 50%. Places effect into one of 3 open slots on deploying unit.
  • Personal Shields - Arms small units (Infantry, Commando, Mechanized). Reduces upkeep by 50%. Places effect into one of 3 open slots on deploying unit.

A5 Metaphysics
  • Particle Beam - Arms medium units (Armored to Varitek). Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
  • Hypersteel Plating - Arms medium units (Armored to Varitek). Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
  • Atomic Regeneration - Arms medium units (Armored to Varitek). Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.

AX Metaphysics
  • Nova Cannon - Arms any ship unit. Increases base firepower 50%. Places effect into one of 3 open slots on deploying unit.
  • Quantum Shields - Arms any ship unit. Increases base Hit Points 50%. Places effect into one of 3 open slots on deploying unit.
  • Hyperflex Aura - Arms any ship unit. Reduce upkeep cost by 50%. Places effect into one of 3 open slots on deploying unit.

A1 Dimensional
  • Gravity Sled - Arms any ground unit. Increases base movement by 1, or3 for aircraft. Places effect into one of 3 open slots on deploying unit.
  • Gravity Control - Arms any ground unit. Increases base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.

A5 Dimensional
  • Starwell Thruster - Arms any ship unit. Increase base movement by 5. Places effect into one of 3 open slots on deploying unit.
  • Mass Nullifier - Arms any unit. Increase base cargo capacity by 50%. Places effect into one of 3 open slots on deploying unit.
  • Matter Folding - Arms any ship unit with hangar capacity. Increase base hangar capacity by 50%. Places effect into one of 3 open slots on deploying unit.

AX Dimensional
  • Longdoor system - Arms any unit. Increase base movement by 25. Places effect into one of 3 open slots on deploying unit.
  • Spacial Compression - Arms any unit. Increase base cargo capacity by 500%. Places effect into one of 3 open slots on deploying unit.
  • Hypercube - Arms any ship unit with hangar capacity. Increase base hangar capacity by 250%. Places effect into one of 3 open slots on deploying unit.

A1 Mysterious
  • Random Quest (A1) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
    Heroic Infantry
    Elite Commandos
    Mercenaries
    Xenoraptors
    Advanced Interceptor
    Zenith Hypercraft
    Duranium Warbird
    Privateer
    A5 artifact

A5 Mysterious
  • Random Quest (A5) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
    Neo Tank
    Gunsuit
    Ion Gun
    MAK Gunship
    Space Train
    Pirate Marauder
    Non mysterious AX artifact
AX Mysterious
  • Random Quest (AX) - Must be deployed at Corp HQ. Initiates a random personal event of type 1 which usually involves puzzle solving and exploration.
    Ace Fighter
    Heavy bomber
    Modified Varitek
    Warp Freighter
    Warp Frigater
    Warp Carrier
    Three Random non mysterious AX artifacts

edited by cyb0rg on 4/25/2017
+2 link
FuriousGeorge
FuriousGeorge
Posts: 51


5/8/2017
FuriousGeorge
FuriousGeorge
Posts: 51
Thanks for the list, very useful!
0 link
Zip555
Zip555
Posts: 66


5/8/2017
Zip555
Zip555
Posts: 66
A bit like
http://baronsofthegalaxy.com/home_guide.aspx?section=artifact
0 link
Doctor Dread
Doctor Dread
Administrator
Posts: 1361


5/8/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1361
Zip555 wrote:
A bit like
http://baronsofthegalaxy.com/home_guide.aspx?section=artifact[/quote]

He put in the units you can get from the artifacts
0 link
Hutton
Hutton
Posts: 276


6/20/2017
Hutton
Hutton
Posts: 276
Are Pirate Battlecruisers unabotainable?
0 link
Vulpex
Vulpex
Posts: 376


6/20/2017
Vulpex
Vulpex
Posts: 376
If you see one let me know.

If you see a MAK mothership *droools* really let me know...

Yeah some units are NPC only so far...
0 link
Hutton
Hutton
Posts: 276


6/20/2017
Hutton
Hutton
Posts: 276
There's something that bugs me about getting a Pirate Marauder and not being able to get a Pirate Battlecruiser to complete the set.

Atmosphere-wise as well, it just feels off kilter. I wouldn't think twice if it were just impossible to capture MAK ships. But once a hundred diferent corporations have succefully captured and reprogrammed MAK ships it starts to feel really weird, from a narative perspective, that they are all the exact same type.
0 link
Aywanez
Aywanez
Posts: 64


7/21/2017
Aywanez
Aywanez
Posts: 64
Maybe it's the one with the only one with a security flaw in its programming?
0 link
LunaMoth
LunaMoth
Posts: 32


6/5/2018
LunaMoth
LunaMoth
Posts: 32
bump
0 link
Doctor Dread
Doctor Dread
Administrator
Posts: 1361


6/6/2018
Doctor Dread
Doctor Dread
Administrator
Posts: 1361
When an intergalactic Crime Lord asks you to rescue his daughter from a Dark Star Base in Sector 7 on a quest... the reward might be A Battlecruiser.... literally coming soon!
0 link
Vulpex
Vulpex
Posts: 376


6/9/2018
Vulpex
Vulpex
Posts: 376
Daughters are such an overused kidnapped victim. How about rescuing the family pet instead? A battlecruiser for the return of my pet rock!
+1 link
Doctor Dread
Doctor Dread
Administrator
Posts: 1361


6/12/2018
Doctor Dread
Doctor Dread
Administrator
Posts: 1361
Vulpex wrote:
Daughters are such an overused kidnapped victim. How about rescuing the family pet instead? A battlecruiser for the return of my pet rock!


"An ecentric elderly aristocrat widower demands the return of her pet dog from the clutches of Commonwealth in Sector 7"
0 link
RadCavalier
RadCavalier
Posts: 24


6/12/2018
RadCavalier
RadCavalier
Posts: 24
Bingo. I think we've got a winner.
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software