badmaw Posts: 80
5/9/2017
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We have our corporations and we can group them in guilds for the good and known reasons.
But the Raiders or the Machines or a rogue player or whatever can attack an innocent. I'm not saying than anybody is innocent, not even that there are innocents, but it can be that somebody takes care of his business and gets attacked.
There can be an opinion that "it's not my business and good it didn't happened to me", or he deserve it. But I have another opinion, we are trying to evolve and we can use the language instead of guns to fix our problems. And maybe our problems are not so important to end people lives over it.
And if life has value is a concept too advanced for Nevada, we can try math (I know, an even long shot but what the hell).
We have a perpetrator named A with 7k power. We have innocent tax paying citizens named B1, B2 ... B20 with 5k power each. A attacks B1, he wins (7k > 5k). A attacks B2, he wins (7k > 5k). ... A attacks B20, he wins (7k > 5k).
You see? A slightly better equipped A with 7k power can take 20 Bs with 5k power one by one. But what if the bees act like one? Well, their power combined is let me get that for you 20 x 5k = 100k. 7k against 100k. 100k is greater than 7k. So now it doesn't matter that the troublemaker has nothing to do, the bees are living the life they want and deserve and the perpetrator behave or vanish, the way it should be.
So, until the game give us support for alliances between guilds and companies, is anybody interested in an alliance where if one of us gets attacked then all of us jump in to protect it?
I'm not interested in making a bullying force, I'm interested in lowering the violence on Earth and promoting the exotic (for some of us) way of first ask, then maybe is not such a big deal to require to shoot and find another way.
I know some of you want to fight but you can fight between you on Mars, not terrorize peaceful people on Earth.
What are your thoughts?
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Hutton Posts: 276
5/9/2017
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I had an idea of starting a "Mayor's Conference" Guild. Each city ruler would have an obligation to have a level 10 unit of Mechanized or Air units for sale to the rest of the Guild at all times for $1. If anyone gets attacked they can buy those contracts and bring the units to their defense. (You have to put back up for sale the same turn you buy them so you don't forget after your fight is over). In fact, if you log on and see another city getting attacked while the mayor is offline you can step in and move all the common units to their city and then put the units back up for sale so someone else can deal with it when you log off.
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badmaw Posts: 80
5/9/2017
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Can't be this accomplished right now by the city ruler ordering the Mechanized to guard the city?
But that leaves the outer city space unprotected and it doesn't really bring anything new to equation. You stand alone against somebody with superior power. You'll be eaten alive.
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Hutton Posts: 276
5/9/2017
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Well, it helps cities pool their resources to protect industry inside the cities. You could use the same model to share defenses within any guild I guess, including one with Raw Material plants outside the city. I'm inclined to think that you'll be a lot safer if you stick to cities and hold leaders to a promise to defend the whole area instead of just their own stuff. Attacking a city may draw the wrath of everyone who depended on that city as a market. When you go outside your venturing into the wild west and will definitely need to either have some defense or not invest more than you can afford to lose.
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badmaw Posts: 80
5/9/2017
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Yeah, what you're describing is the current situation. Lay low and hope for the best.
What I explained in my post is that we can stand straight and live without fear but we gotta take care of each other.
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Vulpex Posts: 390
5/9/2017
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badmaw wrote:
We have a perpetrator named A with 7k power. We have innocent tax paying citizens named B1, B2 ... B20 with 5k power each. A attacks B1, he wins (7k > 5k). A attacks B2, he wins (7k > 5k). ... A attacks B20, he wins (7k > 5k).
What are your thoughts?
It doesn't work that way. I think you need more experience with combat to understand how nuanced it really is but here are some things to bear into account.
Though relatively low powered - defenses (missiles, railguns and ion guns) are brutal - you need to overpower them significantly as an attacker or they will destroy you. I have barely managed to overcome situations where I had a nominal 3:1 power advantage because of that.
Secondly - attacking somewhere where a player has a lot of industry also handicaps the attacker - in practice what happens is that some of your firepower is being absorbed by the industrial buildings not the enemy units. As such you again need more power to overcome the defenses. Depending on the relative strength of the defenses and the size of the industry this can be more or less of an issue (just think of industrial buildings as some kind of fortification, in practice they work in the same way in combat).
Finally - yeah the terran federation does make a difference at times because it's unpredictable. If you are pounding a position with bombers and suddenly a lvl 8 terran varitek shows up (which happens) you are in for a very very nasty surprise.
However all of these details of combat nonwithstanding - yeah sure. It is always best to defend together. I just wish I could set defensive buildings (i.e. ion guns, shields etc) to defend either my guild or an entire location but they refuse to defend anyone but me!
This gives me some ideas... thanks for sharing your thoughts I need to think more on this whole thing.
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+1
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badmaw Posts: 80
5/9/2017
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You say that it costs more to attack than to defend yourself. This is a good thing.
But what I am trying to do here is to bring peace to a planet with no laws. I know all the things said here, but them are answers to other questions.
I'm not looking to protect myself, I'm looking to unite the good people on this planet against the bad ones.
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FuriousGeorge Posts: 51
5/9/2017
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A sort of UN?
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badmaw Posts: 80
5/9/2017
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UN is more like promoting cooperation development, which I can do without help, you know how sweet my talk is.
But these savages don't understand words. They don't feel the despair in the soul of a grown man when he hears the bombs coming, knowing that is nothing he can do to save his family. They don't care about the mess they make in our routes and production.
I cannot fight them alone because of the god damn logistic points, we need to combine forces.
So more like a wasp nest than UN.
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badmaw Posts: 80
5/9/2017
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Maybe if I sketch the statute of the Alliance it would be more clear:
1. Be good 2. Be cool 3. You need something? Ask, you may receive, you may not 4. You didn't get your way? Tough titties, go away 5. You attack, you get pounded
That's about it, more of less. The idea is to deter people to wreck other people's stuff. Live and let live.
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SpaceMonkey Posts: 3
5/13/2017
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Space Monkey likes fritos.
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Hutton Posts: 276
5/17/2017
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Hey badmaw, are you still playing?
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