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Healing bonus for units Messages in this topic - RSS

Vulpex
Vulpex
Posts: 390


5/9/2017
Vulpex
Vulpex
Posts: 390
Maybe it's not a bug just an undocumented feature...

So normally shipyards and bases give a bonus to unit repair +0.1% per turn and level of the shipyard/base ok so far so good.

However this bonus is not applied to "special" units which are obtained from artifacts or artifact missions - feature or bug?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


5/9/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Vulpex wrote:
Maybe it's not a bug just an undocumented feature...

So normally shipyards and bases give a bonus to unit repair +0.1% per turn and level of the shipyard/base ok so far so good.

However this bonus is not applied to "special" units which are obtained from artifacts or artifact missions - feature or bug?



ORLY? That may be a bug I need to look at
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Vulpex
Vulpex
Posts: 390


5/9/2017
Vulpex
Vulpex
Posts: 390
Yup - took some big battles to figure it out but they take much longer to heal that normal units...

I had a unit (Battlesuit) down to 1% health but my Gunsuit which was at around 20% health took longer to recover - both units were together all the time, the one difference would be the bonus from the shipyard/base.

I suspect it might be related to the fact that they don't show up on the overview like normal units too maybe?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


5/9/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Vulpex wrote:
Yup - took some big battles to figure it out but they take much longer to heal that normal units...

I had a unit (Battlesuit) down to 1% health but my Gunsuit which was at around 20% health took longer to recover - both units were together all the time, the one difference would be the bonus from the shipyard/base.

I suspect it might be related to the fact that they don't show up on the overview like normal units too maybe?


Its a bug I think I already uploaded the fix. =)
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