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Doctor Dread
Doctor Dread
Administrator
Posts: 1338


7/9/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1338
Still working on Custom Votes, it didn't make it in this week.

Accelerated Start 3 is now available
War Reparation Events was turned off for now. It has problems and I want to fix it.

You can now cancel guild invites from the same screen where you view your own guild invites. you can also boot members when you are editing them.

The Mysterious event was tweaked. The result that gives 3 level 1 artifacts now gives 5.

The first level upgrade on units from artifacts were modified to be more appropriate. Reapercraft gets Attack, Space train gets Cargo on its first upgrade for example. Reapercraft bug where it starts with no level upgrade was corrected. i still need to fix existing ones.

Galaxy expansion, New System expansion city threshold was lifted from 10 cities to 25. It now takes 25 cities in a system for it to activate the next nearest system. I realize its fun going around to each new system,planting 500 industry in 10 places immediately, waiting for a new system to spawn then salvaging everything and moving on. BUT we only want to pen up new systems when the previous oens are populated with players. Spawning a bunch of systems has thinned out the players across them. That was the problem that made us change Sol System to only be Planet Earth as the newbie zone. To aggregate players enough to make it work. Force spawning new systems is a little abusive, especially since its done mostly for artifact resources. At 25 cities threshold, you will probably need at least a second city spawning on each planet which is much more difficult to do with a hit and run of industry.
edited by DrDread on 7/9/2017
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Ranged
Ranged
Posts: 8


7/10/2017
Ranged
Ranged
Posts: 8
Don't you think 25 is a bit harsh? Wolf has 9 planets, it would mean every planet needed 3 cities at the minimum, with some needing 4. 20 sounds more reasonable IMO.
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Vulpex
Vulpex
Posts: 366


7/10/2017
Vulpex
Vulpex
Posts: 366
I suppose it might be ok with 25 cities OR 125 million population (which is basically 25 cities x 5), a somewhat more manageable goal - but I really applaud this because all of this system opening has seriously crippled the economy.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1338


7/10/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1338
We could go by a total population instead, but that means you'll geo boost a single city until its 50 mil then move on =)
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Aywanez
Aywanez
Posts: 64


7/11/2017
Aywanez
Aywanez
Posts: 64
How about keeping the city number for spawner system low (10, maybe 15) but instead requiring that the galaxy population be at least Systems*100?
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Hutton
Hutton
Posts: 276


7/25/2017
Hutton
Hutton
Posts: 276
Doctor Dread wrote:
The Mysterious event was tweaked. The result that gives 3 level 1 artifacts now gives 5.


I assume you mean level AX artifacts because they were the one you could get 3 of. Anyway, I just popped a Mysterios AX and the description says I found 5 AX Geotechnicals but only received 3. Also, "artifact is misspelled in the stage 2 title. Here is the full text:


Stage: 2 - Artiact Discovered (Qty: 5) - (AX) Geotechnical - Ends: 10129
Your signal has led you to a strange hidden structure that seems ancient yet intact, human yet alien. The front door seems aware as you approach and opens without any interaction. Inside there is only one room, what appears to be a vault. Only five items are presented here, identical spherical artifacts.
Artifacts Received (Qty:5): (AX) Geotechnical
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Doctor Dread
Doctor Dread
Administrator
Posts: 1338


7/25/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1338
Hutton wrote:
Doctor Dread wrote:
The Mysterious event was tweaked. The result that gives 3 level 1 artifacts now gives 5.


I assume you mean level AX artifacts because they were the one you could get 3 of. Anyway, I just popped a Mysterios AX and the description says I found 5 AX Geotechnicals but only received 3. Also, "artifact is misspelled in the stage 2 title. Here is the full text:


Stage: 2 - Artiact Discovered (Qty: 5) - (AX) Geotechnical - Ends: 10129
Your signal has led you to a strange hidden structure that seems ancient yet intact, human yet alien. The front door seems aware as you approach and opens without any interaction. Inside there is only one room, what appears to be a vault. Only five items are presented here, identical spherical artifacts.
Artifacts Received (Qty:5): (AX) Geotechnical



You would think that wouldn't be hard to miss, changing a 3 to a 5 somewhere in code , but anything is possible! I'll take a look
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