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Distribution Center tweaks Messages in this topic - RSS

tom229
tom229
Posts: 1


7/11/2017
tom229
tom229
Posts: 1
Hello,

I'm quite new to this game and would like to say great job. It's been very enjoyable and I hope it has a long development path ahead.

I do have two suggestions with regards to Distribution Centers though, and am very eager to hear any feedback.

I'm finding it slightly difficult to manage my orders without critically analyzing my production, especially overnight. I think this could be largely solved with 1 change and 1 addition.

1) On single frequency orders, have the the Qty of the order go down as it's filled, or perhaps show how much is filled per order without clicking on each one individually.

2) Add an option to sell all but X amount of a resource, to make sure persistent orders don't eat into resources you need for tier 2 or 3 production while you're not able to monitor it.

It's quite possible I am trying to manage this in some backwards way, so I would recommend any suggestions or tips for how to better manage orders, especially when I can't login for a day or more.
edited by tom229 on 7/11/2017
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Rekkles
Rekkles
Posts: 36


7/13/2017
Rekkles
Rekkles
Posts: 36
I feel like number two would be really handyas well. I'm kinda thinking along the lines of 'warehousing' resources, making them only able to be picked up as cargo (or even having the ability to specify what can be done with it). If they got priority filling from incoming resources, it'd be sweet as.

Good ideas smile
edited by Rekkles on 7/13/2017
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


7/14/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
The minimum sell has been brought up before. Its something i want to add eventually.
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underfoot
underfoot
Posts: 1


8/14/2017
underfoot
underfoot
Posts: 1
Doctor Dread wrote:
The minimum sell has been brought up before. Its something i want to add eventually.


I came here to request this feature, but found it was already suggested. =D
As a clunky work around, I'm going to try dedicating Transports to load x-amount and then sell. The goal being to sell X volume when I have at least Y total.
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TimurThunder
TimurThunder
Posts: 28


8/17/2017
TimurThunder
TimurThunder
Posts: 28
I suggest to improve distribution centers to

a) set a price at which they stop selling, so that stock can be used to maintain demand levels in cooperation in multiple towns without constant micro-management

and

b) increase their value by setting a same-planet location where they automatically draw their stock from. This would make them more valueable - they consume logistics score, and could do a bit more. This is more ease of play than really necessary, over-stocking is cheap.
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