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Facilities with ongoing sales lockup on city death Messages in this topic - RSS

Methanevalley
Methanevalley
Posts: 11


9/26/2017
Methanevalley
Methanevalley
Posts: 11
When a city dies, clicking on facilities that were selling to it produces an error. See, for example, my ranches at Centauri VIII | 12:20 (122071412 : 190428345), the former site of Plantin, and Rigil I | 4:10 (122070929:190425860).

My theory is that this is some sort of edge case triggered by sales not being allowed outside of cities, while the facilities still have ongoing sales commands.

Note: I have only ever had ranches in cities upon their death, so I cannot guarantee that other facilities behave in the same manner, though I know of no reason to suspect that they should not.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


10/2/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
I think your right. Its probably erroring when trying to display sell information but the city is gone. It needs to reset the Buy/Sell on structures when a city vanishes, or at least handle the situation THanks for reporting it.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


10/4/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Doctor Dread wrote:
I think your right. Its probably erroring when trying to display sell information but the city is gone. It needs to reset the Buy/Sell on structures when a city vanishes, or at least handle the situation THanks for reporting it.



This should be corrected but I don't think I can check because another city showed up at location. Let me know if something funny happens =)
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