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New Corporation Starting Locations Messages in this topic - RSS

erraticombatant
erraticombatant
Posts: 4


11/6/2017
erraticombatant
erraticombatant
Posts: 4
Starting out as a new Corporation in BotG is becoming increasingly difficult. Earth is overflowing with new Corporations and Veterans alike, and as the game's popularity rises, this problem with continue to get worse.
New Corporations should not have to deal with the Over Crowding of resources before completing the tutorial, as this makes it much more difficult for them to find a foothold, and does not bode well for player retention and the game as a whole.


Planet of Origin:

It has been years since humanity has rebuilt from the great war, and began to expand into the galaxy.
Humans now inhabit 12 solar systems, and the expansion continues with each passing day. Earth is no longer the center of our species.

New Corporations should have the ability to choose their Planet of Origin.
When beginning the tutorial, the game should highlight the best planets to start at for the players desired industry, listing only planets that have at least 2 or 3 cities on them to allow for early sales using transports.

Positive Effects:

- Alleviates stress and over crowding of resources on Earth.
- Encourages the expansion of players in other solar systems, which would help those systems grow.
- Additional Politics open up as planets would have native citizens in places other than Earth. Both for the actual Voting system, and informal politics through the comms.

Negative Effects:

- If implemented incorrectly, players might find themselves starting on a planet with incredibly low volume demands, which would make starting out much harder than on Earth (even with Over Crowding).


Alternative Concept:
- Veteran Players come to a Gentlemens' Agreement to not mine resources on Earth, allowing new Corporations and Players an easier start.
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Roddy (Cross Gen)
Roddy (Cross Gen)
Posts: 7


11/6/2017
I like this idea because I agree that Earth is becoming more difficult to really be a starting spot for corporations. Maybe the entire Sol system can be an option. If you start off earth and on lets say Mars you get a few freighters to help you get started. I haven't thought long hard about this but I have noticed that things seem a tad more difficult then when I first started. It is still not hard in my opinion but overcrowding will occurs as the game grows. We should start to think about other options.

I believe veteran players should try their best to have raw mats mined off of Earth. This does cause some disadvantages though if they are free accounts. If free accounts are able to move their HQ in the Sol system though that may help the crowding. Don't want to take away the incentive to pay and support the game though. Some things to think about though as the game continues to grow.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1458


11/6/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
It used to be the entire Sol system was the starting location. But that got brought down to Earth to aggregate the players. We're having the same issue on a system wide scale where there are way too many cities being created, everyone is spread out and no city can be sustained because there is only a handful of players and they cant make everything.

I intend to bring the requirement for a city to 1000 industry instead of 500, I also want to start cities at 200 demand for everything so they don't grow from the start. Right now a city spawns and it grows for a full week while every raw material goes up 100 demand in that week, usually boosted as well. By the time the demand gets high enough to pull down the population, everyone "raped" the Demand to sell millions of quantity of product on a handful of types that they found for cheap elsewhere.. If the cities start of at 0 growth, you couldn't boost a new city and it will literally REQUIRE prosperity in order to grow. Players will get 200 demand but on a very small city not one that grew to 10 million first. Making cities now its like planting crops....

I also I might do something drastic and require a a city ruler in place in order for another city to be allowed to spawn, Or perhaps an election for a ruler TO FORM THE CITY in the first place. The only problem with forcing election is that only paid players can be rulers. maybe that's a good thing also.

If you are facing overcrowding, look for a smaller resource site. Mining a 20 value resource that has 100% overcrowding (double cost) is the same as mining a value 10 resource with no overcrowding. That's the entire reason there are several resource spots with lower values. Everyone goes for the hot spots. Although I'm not sure how well the tutorial picks a starting location, it does weight overcrowding heavily against it.
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nynobernie
nynobernie
Posts: 60


11/6/2017
nynobernie
nynobernie
Posts: 60
What about spawning new players on earth, But let free players re-locate in Sol? That could show the benefits of moving your Hq and may bring them to buy paid as well. As written in another thread... Logistics of transporting goods from other planets is quiet hard at the start of the game, so players could choose another planet where more resource spots are unused.
Then you could also remove the fixed 25 cities on earth which essentially forces spread out distribution of goods. Right now hardly any city on earth grows beyond 5M people. So end product selling is almost impossible, where in theory it should be most lucrative. You could also start rising endproduct demand at 3M population. I like the idea of spawning new cities with 200 demand.
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Live00
Live00
Posts: 1


11/6/2017
Live00
Live00
Posts: 1
As a newly formed corperation I must say there is some truth to this. Ocrowd is getting bad on Earth. Nothing might need to be changed now, but in the future (maybe near future) I think this is a good idea.
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Maharava
Maharava
Posts: 29


11/7/2017
Maharava
Maharava
Posts: 29
What about having potential interstellar starting planets based on the Planet Emperors? For exampled, the Emperor of Panther II can enact a vote to open Panther II to new colonization for a month. That way new players will be able to start one new planets where veterans WANT them, giving them a better chance
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Doctor Dread
Doctor Dread
Administrator
Posts: 1458


11/8/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
I think it would be easier if we gave new players, as part of the tutorial an extra ACP and Scout to drop it off on another planet. so they can go remote immediately instead of struggling to build up the million to go off world. It would mitigate the problem of it being overcrowded on earth because even though your corp HQ is onearth you can immediately have a structure on a less crowded resource anywhere in Sol, AND / OR you can do mining also.
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Jamers
Jamers
Posts: 12


11/8/2017
Jamers
Jamers
Posts: 12
I agree with the APC and Scout. Th only other idea I had was to allow people to move their HQ between sectors. Currently in sector 7 there is a planet equivalent to Earth. So have two HQ options, Earth and whatever planet it is in sector 7. (Sorry I don't know the name)
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