HomeFeature Requests

Use this forum to ask for new features or suggest changes to the game.

System trade goods? Messages in this topic - RSS

Maharava
Maharava
Posts: 29


11/13/2017
Maharava
Maharava
Posts: 29
Would it possible, and/or a good idea, to have system-specific trade goods?
What I mean is, a type of trade good (Sol Goods) that can only be made in Sol. If cities had a demand for it - one not tied to population - it would form the basis of interstellar trade. Right now I've never found a reason to send my freighter between star systems, but having unique goods in each system could change that. Nothing too complex or over the top, of course, we have more than enough economy, just an idea I had a couple days ago.
+1 link
Doctor Dread
Doctor Dread
Administrator
Posts: 1478


11/25/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Maharava wrote:
Would it possible, and/or a good idea, to have system-specific trade goods?
What I mean is, a type of trade good (Sol Goods) that can only be made in Sol. If cities had a demand for it - one not tied to population - it would form the basis of interstellar trade. Right now I've never found a reason to send my freighter between star systems, but having unique goods in each system could change that. Nothing too complex or over the top, of course, we have more than enough economy, just an idea I had a couple days ago.



Intersting idea. It would be something like "Trade Goods - Sol" but that is pretty much aggregating the entire 150 products together =)
0 link
jimbobdaz
jimbobdaz
Posts: 83


11/26/2017
jimbobdaz
jimbobdaz
Posts: 83
I like this idea, give each system a unique material... would make inter system trading more desirable
0 link
Maharava
Maharava
Posts: 29


11/26/2017
Maharava
Maharava
Posts: 29
Yeah, and with interstellar trading comes more organisations, policing trade lanes, player interaction, and so forth.
0 link
Rence Ramurph
Rence Ramurph
Posts: 2


11/29/2017
Rence Ramurph
Rence Ramurph
Posts: 2
This is a great idea.
Not sure if it's possible, but I think it'd work best if these System Specific Goods did not affect the population of cities. Otherwise cities would collapse waiting for Wolf System Trade Goods.
0 link
nynobernie
nynobernie
Posts: 60


11/29/2017
nynobernie
nynobernie
Posts: 60
Someone would just build an structure there to mine it. Or would it be in a way that your Hq had to be in that system?
If anyone could mine/build system specific goods there is almost no point at all for it.
0 link
Maharava
Maharava
Posts: 29


11/29/2017
Maharava
Maharava
Posts: 29
Having the HQ in that system is a good idea. Maybe it's something ONLY a HQ can produce?
0 link
Ramurph
Ramurph
Posts: 2


12/1/2017
Ramurph
Ramurph
Posts: 2
nynobernie wrote:
Someone would just build an structure there to mine it. Or would it be in a way that your Hq had to be in that system?
If anyone could mine/build system specific goods there is almost no point at all for it.


Think that's the point, to have people expand into underpopulated systems to build mines/factories.
If there were only a couple of Nodes for each of the System Specific Resources, it would be important for people to hold the territory, and could lead to interesting outcomes.
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software