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Splitting Salvage Between Attacker and Defender Messages in this topic - RSS

LunaMoth
LunaMoth
Posts: 47


6/24/2018
LunaMoth
LunaMoth
Posts: 47
A while back there was an idea to split the salvage value of destroyed units to both the attacker and defender.

I think an idea similar to this would be very beneficial for corporations that are attacked by raiders/other NPCs. Currently, the only way to get anything from them is to attack their bases. This leaves defender corps in ruin while the attacker corps get all of the bounty. It seems a bit unfair for those defenders who weakened the NPC forces while taking losses. If the salvage value of destroyed attacking units is split, then the defending corps will have at least something to rebuild/repair their defences.

Some ratios that might work are:
PvE: 25% to those that destroyed the unit/75% to those that lost unit--which doesn't matter to the NPC; it is not 50/50 because 50% of the salvage value might be too high of a reward.
PvP: 10% to those that destroyed the unit/90% to those that lost unit.
edited by LunaMoth on 6/24/2018
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jimbobdaz
jimbobdaz
Posts: 83


6/25/2018
jimbobdaz
jimbobdaz
Posts: 83
I brought this up a long time ago, i don`t see why if i attack and destroy another corps fleet they get the salvage bounty... i won the battle so i shoud get the rewards, i thimk seren said it would get complicated when different corps attack and not for the same amount of rounds but there should be a way to split it
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LunaMoth
LunaMoth
Posts: 47


6/25/2018
LunaMoth
LunaMoth
Posts: 47
I don't think it would be complicated. Units are salvaged when they are destroyed--this can be checked for each battle and does not depend on the number of rounds. You could distribute the bounty according to power, size, damage dealt, etc.

I think you are suggesting zero salvage for those that lost their units. That is an option. I was basing the numbers off of the current way things work where the one who lost their units gets the full salvage value. I further divided that with 100% being the full salvage value. Taking into consideration your idea, it would be more realistic if the salvage value depended on how much a force can carry, and if there are still units alive for both sides. If there are, they could realistically both try to salvage what was lost from each unit that was lost. When you introduce realism, it becomes more complex.
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ChaChaCharms
ChaChaCharms
Posts: 167


6/25/2018
ChaChaCharms
ChaChaCharms
Posts: 167
I like the idea of a debris cloud similar to ogame. It would require an additional level of strategy where you need to have harvesters collect the debris cloud in space. This way anyone could really have a chance at *stealing* the booty.

--
Never trust anything that can think for itself if you can’t see where it keeps its brain..
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jimbobdaz
jimbobdaz
Posts: 83


6/26/2018
jimbobdaz
jimbobdaz
Posts: 83
Yes i was suggesting zero salvage for the looser but i also like the idea of a debris cloud that can be collected, would open up the possiblity for a new unit and some corps could specialise in salvaging maybe?
edited by jimbobdaz on 6/26/2018
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