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Doctor Dread
Doctor Dread
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4/12/2016
Doctor Dread
Doctor Dread
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Posts: 1478
cyb0rg wrote:
Naills wrote:
The guide mentions a military base, but I cant see it as a ACP to build, is this a bug? How do I build transports on a different planet without having to build them at the hq and send them over?



My bad, I meant war factory (or vehicle factory maybe)... Hopefully one of those allows us to build them.



Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base
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cyb0rg
cyb0rg
Posts: 123


4/12/2016
cyb0rg
cyb0rg
Posts: 123
Doctor Dread wrote:

Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base



It looks like once built it is called a Base Big Grin
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Kemot
Kemot
Posts: 43


4/12/2016
Kemot
Kemot
Posts: 43
so warfactory builds transports as well?
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cyb0rg
cyb0rg
Posts: 123


4/13/2016
cyb0rg
cyb0rg
Posts: 123
Kemott wrote:
so warfactory builds transports as well?



Yeah war factory when deployed becomes a base.
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Doctor Dread
Doctor Dread
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Posts: 1478


4/13/2016
Doctor Dread
Doctor Dread
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Posts: 1478
cyb0rg wrote:
Doctor Dread wrote:

Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base



It looks like once built it is called a Base Big Grin


lol, welcome to Alpha testing eh ? =)
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Kemot
Kemot
Posts: 43


4/13/2016
Kemot
Kemot
Posts: 43
There is something wrong with displaying resources available at a location. First I visited my water... farm then I switched to a tobacco farm at HQ and it said there: Available resource at the location: water so it simply showed the resource which was previously displayed.

I sold that water and now it isays tobacco... I do not get it.
edited by Kemott on 4/13/2016
edited by Kemott on 4/13/2016
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Doctor Dread
Doctor Dread
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Posts: 1478


4/13/2016
Doctor Dread
Doctor Dread
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Posts: 1478
Kemott wrote:
There is something wrong with displaying resources available at a location. First I visited my water... farm then I switched to a tobacco farm at HQ and it said there: Available resource at the location: water so it simply showed the resource which was previously displayed.

I sold that water and now it isays tobacco... I do not get it.
edited by Kemott on 4/13/2016
edited by Kemott on 4/13/2016


Legitimate bug. I think I saw this before. The available resources at location isn't being re-loaded when you switch form one structure to another. It only reloads when you switch the tabs(?) or reload the "Assets" tab entirely.
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Kemot
Kemot
Posts: 43


4/13/2016
Kemot
Kemot
Posts: 43
It happens when i switch between farms in the assets tab. If i click water first then next farm also shows water even if its tobacco in real. If i click tobacco first then its always tobacco.. clicking the assets tab at the top resets the process.
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cyb0rg
cyb0rg
Posts: 123


4/14/2016
cyb0rg
cyb0rg
Posts: 123
My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"
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Doctor Dread
Doctor Dread
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4/14/2016
Doctor Dread
Doctor Dread
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cyb0rg wrote:
My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"


Good catch. It'll be corrected next time I push up some changes. Maybe today
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cyb0rg
cyb0rg
Posts: 123


4/14/2016
cyb0rg
cyb0rg
Posts: 123
My carrier only shows 3 fighters loaded into it (and apparently I can't load more) but says "40/33"

Can't load fighters into my battleship either.
edited by cyb0rg on 4/14/2016
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Doctor Dread
Doctor Dread
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4/14/2016
Doctor Dread
Doctor Dread
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cyb0rg wrote:
My carrier only shows 3 fighters loaded into it (and apparently I can't load more) but says "40/33"

Can't load fighters into my battleship either.
edited by cyb0rg on 4/14/2016

The hangar capacity is not for number of units, its for the SIZE of all the units. At level 1 fighters are 1 size. The blue icon with the white grid on it is their size. You probably have leveled up Fighters which are bigger and you're trying to load a fighter that is leveled up and has a size more than 7.
Having 100 different level 1 fighters or having one fighter at level 10 (which makes it 100x) is exactly the same. Combat, attack everything. It just is cheaper to upgrade a single unit.
Also you can upgrade your carrier and increase the hangar size
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Kemot
Kemot
Posts: 43


4/15/2016
Kemot
Kemot
Posts: 43
I tried to upload my battlesuits onto a freighter but they apparently stayed at their home location and the freighter is on its way to the target. If I did something wrong or a freighter is not intended for transporting units then I should get a warning/message and it should not have taken off at all. The order line is as follows:

Edit1Load / Unload UnitsLoad Units: Battlesuit
Edit2Move To LocationAlpha | Orion | Sector 1 | Sol | Earth | Warsaw
Edit3Load / Unload UnitsUn-Load Units: Battlesuit
Edit4Move To LocationAlpha | Orion | Sector 1 | Sol | Pluto | Pluto_3
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Naills
Naills
Posts: 48


4/15/2016
Naills
Naills
Posts: 48
I can't work out how to select units to add into a group

when performing a raid the raid appears under recent battles even if no opponent is present
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cyb0rg
cyb0rg
Posts: 123


4/15/2016
cyb0rg
cyb0rg
Posts: 123
Doctor Dread wrote:

Having 100 different level 1 fighters or having one fighter at level 10 (which makes it 100x) is exactly the same. Combat, attack everything. It just is cheaper to upgrade a single unit.



Ah I see now. The only way I have found to see the sizes is transferring between fleets.

Also I noticed once you create a fleet the fighters are part of the fleet and not shown in the carriers hangar. This is pretty cool because you can create a fleet of carriers and have all the hangars unified and fill them all at once.
edited by cyb0rg on 4/15/2016
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Naills
Naills
Posts: 48


4/15/2016
Naills
Naills
Posts: 48
After doing a raid the order gets cancelled, i'd expect the order to stay unless there is another order in the orders list.
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Doctor Dread
Doctor Dread
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4/15/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 30
Kemott wrote:
I tried to upload my battlesuits onto a freighter but they apparently stayed at their home location and the freighter is on its way to the target. If I did something wrong or a freighter is not intended for transporting units then I should get a warning/message and it should not have taken off at all. The order line is as follows:

Edit1Load / Unload UnitsLoad Units: Battlesuit
Edit2Move To LocationAlpha | Orion | Sector 1 | Sol | Earth | Warsaw
Edit3Load / Unload UnitsUn-Load Units: Battlesuit
Edit4Move To LocationAlpha | Orion | Sector 1 | Sol | Pluto | Pluto_3


Freighter cannot carry other units only product in the Cargo. Hangar is for "carrying" units like fighters attached to a carrier,. What's in your hangar fights with the ship its on. The only ships that have hangar capacity is carriers, and cruisers on up.. Theres no way to transports certain units like transports, to another planet, you would have to make an ACP war factory and build from there.. Or use a ship to move stuff around
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Doctor Dread
Doctor Dread
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Posts: 30


4/15/2016
Doctor Dread
Doctor Dread
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Posts: 30
Naills wrote:
I can't work out how to select units to add into a group

when performing a raid the raid appears under recent battles even if no opponent is present


I see the battles you're' talking about. The terran fed units aren't defending me either. Its weird. I'll have to take a look and see what's going on there.
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Doctor Dread
Doctor Dread
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Posts: 30


4/15/2016
Doctor Dread
Doctor Dread
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Posts: 30
Naills wrote:
After doing a raid the order gets cancelled, i'd expect the order to stay unless there is another order in the orders list.


If an order accomplishes nothing, it generally moves onto the next one. If theres no units to attack it moves on, if it could not sell a single unit to a city it moves on It prevents the orders from getting stuck indefinitely.. You can force something like an attack to happen if when theres nothing to happen by looping it or maybe use the "attack turns" box if I have that in there.
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cyb0rg
cyb0rg
Posts: 123


4/15/2016
cyb0rg
cyb0rg
Posts: 123
Showing battles of type Guild does not show guildee's battles.
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