Doctor Dread Administrator Posts: 1478
4/12/2016
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cyb0rg wrote:
Naills wrote:
The guide mentions a military base, but I cant see it as a ACP to build, is this a bug? How do I build transports on a different planet without having to build them at the hq and send them over?
My bad, I meant war factory (or vehicle factory maybe)... Hopefully one of those allows us to build them.
Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base
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cyb0rg Posts: 123
4/12/2016
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Doctor Dread wrote:
Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base
It looks like once built it is called a Base
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Kemot Posts: 43
4/12/2016
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so warfactory builds transports as well?
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cyb0rg Posts: 123
4/13/2016
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Kemott wrote:
so warfactory builds transports as well?
Yeah war factory when deployed becomes a base.
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Doctor Dread Administrator Posts: 1478
4/13/2016
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cyb0rg wrote:
Doctor Dread wrote:
Warfactory builds ground units, Shipyard builds ships, They both have ACPs. Warfactory is cooler name than Base
It looks like once built it is called a Base
lol, welcome to Alpha testing eh ? =)
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Kemot Posts: 43
4/13/2016
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There is something wrong with displaying resources available at a location. First I visited my water... farm then I switched to a tobacco farm at HQ and it said there: Available resource at the location: water so it simply showed the resource which was previously displayed.
I sold that water and now it isays tobacco... I do not get it. edited by Kemott on 4/13/2016 edited by Kemott on 4/13/2016
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Doctor Dread Administrator Posts: 1478
4/13/2016
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Kemott wrote:
There is something wrong with displaying resources available at a location. First I visited my water... farm then I switched to a tobacco farm at HQ and it said there: Available resource at the location: water so it simply showed the resource which was previously displayed.
I sold that water and now it isays tobacco... I do not get it. edited by Kemott on 4/13/2016 edited by Kemott on 4/13/2016
Legitimate bug. I think I saw this before. The available resources at location isn't being re-loaded when you switch form one structure to another. It only reloads when you switch the tabs(?) or reload the "Assets" tab entirely.
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Kemot Posts: 43
4/13/2016
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It happens when i switch between farms in the assets tab. If i click water first then next farm also shows water even if its tobacco in real. If i click tobacco first then its always tobacco.. clicking the assets tab at the top resets the process.
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cyb0rg Posts: 123
4/14/2016
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My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"
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Doctor Dread Administrator Posts: 30
4/14/2016
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cyb0rg wrote:
My Carrier is not showing up as a carrier in the viewscreen->military tab. It still says "Carr: 0"
Good catch. It'll be corrected next time I push up some changes. Maybe today
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cyb0rg Posts: 123
4/14/2016
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My carrier only shows 3 fighters loaded into it (and apparently I can't load more) but says "40/33"
Can't load fighters into my battleship either. edited by cyb0rg on 4/14/2016
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Doctor Dread Administrator Posts: 30
4/14/2016
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cyb0rg wrote:
My carrier only shows 3 fighters loaded into it (and apparently I can't load more) but says "40/33"
Can't load fighters into my battleship either. edited by cyb0rg on 4/14/2016 The hangar capacity is not for number of units, its for the SIZE of all the units. At level 1 fighters are 1 size. The blue icon with the white grid on it is their size. You probably have leveled up Fighters which are bigger and you're trying to load a fighter that is leveled up and has a size more than 7. Having 100 different level 1 fighters or having one fighter at level 10 (which makes it 100x) is exactly the same. Combat, attack everything. It just is cheaper to upgrade a single unit. Also you can upgrade your carrier and increase the hangar size
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Kemot Posts: 43
4/15/2016
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I tried to upload my battlesuits onto a freighter but they apparently stayed at their home location and the freighter is on its way to the target. If I did something wrong or a freighter is not intended for transporting units then I should get a warning/message and it should not have taken off at all. The order line is as follows:
Edit | | 1 | Load / Unload Units | Load Units: Battlesuit | Edit | | 2 | Move To Location | Alpha | Orion | Sector 1 | Sol | Earth | Warsaw | Edit | | 3 | Load / Unload Units | Un-Load Units: Battlesuit | Edit | | 4 | Move To Location | Alpha | Orion | Sector 1 | Sol | Pluto | Pluto_3 |
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Naills Posts: 48
4/15/2016
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I can't work out how to select units to add into a group
when performing a raid the raid appears under recent battles even if no opponent is present
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cyb0rg Posts: 123
4/15/2016
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Doctor Dread wrote:
Having 100 different level 1 fighters or having one fighter at level 10 (which makes it 100x) is exactly the same. Combat, attack everything. It just is cheaper to upgrade a single unit.
Ah I see now. The only way I have found to see the sizes is transferring between fleets.
Also I noticed once you create a fleet the fighters are part of the fleet and not shown in the carriers hangar. This is pretty cool because you can create a fleet of carriers and have all the hangars unified and fill them all at once. edited by cyb0rg on 4/15/2016
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Naills Posts: 48
4/15/2016
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After doing a raid the order gets cancelled, i'd expect the order to stay unless there is another order in the orders list.
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Doctor Dread Administrator Posts: 30
4/15/2016
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Kemott wrote:
I tried to upload my battlesuits onto a freighter but they apparently stayed at their home location and the freighter is on its way to the target. If I did something wrong or a freighter is not intended for transporting units then I should get a warning/message and it should not have taken off at all. The order line is as follows:
Edit | | 1 | Load / Unload Units | Load Units: Battlesuit | Edit | | 2 | Move To Location | Alpha | Orion | Sector 1 | Sol | Earth | Warsaw | Edit | | 3 | Load / Unload Units | Un-Load Units: Battlesuit | Edit | | 4 | Move To Location | Alpha | Orion | Sector 1 | Sol | Pluto | Pluto_3 |
Freighter cannot carry other units only product in the Cargo. Hangar is for "carrying" units like fighters attached to a carrier,. What's in your hangar fights with the ship its on. The only ships that have hangar capacity is carriers, and cruisers on up.. Theres no way to transports certain units like transports, to another planet, you would have to make an ACP war factory and build from there.. Or use a ship to move stuff around
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Doctor Dread Administrator Posts: 30
4/15/2016
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Naills wrote:
I can't work out how to select units to add into a group
when performing a raid the raid appears under recent battles even if no opponent is present
I see the battles you're' talking about. The terran fed units aren't defending me either. Its weird. I'll have to take a look and see what's going on there.
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Doctor Dread Administrator Posts: 30
4/15/2016
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Naills wrote:
After doing a raid the order gets cancelled, i'd expect the order to stay unless there is another order in the orders list.
If an order accomplishes nothing, it generally moves onto the next one. If theres no units to attack it moves on, if it could not sell a single unit to a city it moves on It prevents the orders from getting stuck indefinitely.. You can force something like an attack to happen if when theres nothing to happen by looping it or maybe use the "attack turns" box if I have that in there.
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cyb0rg Posts: 123
4/15/2016
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Showing battles of type Guild does not show guildee's battles.
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